Really impressed so see this sort of gravity physics in Pico-8. I had a hard time understanding the goal though, maybe added some more to the description would help?
The math involved in space orbits makes my head hurt! Nice implementation of it in a simple form! I had a few "stable loops" only to then zip off into space, but I like the idea.
Wow, really cool take on the theme, and like others have said, super impressive you were able to get this done in time. Took me a little bit to figure out what the goal was, and to navigate the menus, but that might be due to me not being very familiar with Pico-8. Overall though, one of the most impressive things I've seen so far, great work!
I made the exact same mistake when publishing my game! Graphics were very cool, love the style and idea. Maybe a restriction of Pico-8, but I think this game would be a lot better with mouse controls. Manipulating power and angles in a game is necessarily trial and error, and that ends up being a lot of key presses.
Took me a minute to figure out the goal but once I got over that it was a very solid and interesting game. The graphics were well done and it was a cool aesthetic. Well done.
Indeed impressive physics! That Z makes you go back to the main menu was a bit tricky at times, I'd perfectly align my trajectory only to end up in the menu, haha. Glad to see more pico-8 jams :smile:
Intuitive example of 'sensitive dependence on initial conditions'! It's fun to find a promising spot in the input space, then search 'nearby' for better and better trajectories!
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I had a few "stable loops" only to then zip off into space, but I like the idea.