Haighper Lewp

co-authored: @handodoom
Overall★★★★★★★★★★3.03
Fun★★★★★★★★★★2.78
Innovation★★★★★★★★★★3.17
Theme★★★★★★★★★★3.47
Graphics★★★★★★★★★★3.10
Audio★★★★★★★★★★2.87
Humor★★★★★★★★★★2.38
Mood★★★★★★★★★★3.00
EnticingHyperLewp.pngWelcome to HL Labs! We're currently leading the charge in multi-dimensional particle experimentation. We're so glad you volunteered for the temporal anomaly program!


Controls:

* Move: Left Click
* Inspect: Space
* Activate: Enter
* Stop Inspecting: Escape
* Main Menu: Tab
* Quit: Backspace

screenshot
Genres: puzzle

Comments12

Eduardo Yukio
Eduardo Yukio9 Oct 2020, 23:41
Hi! I think one of you are Saphirako, from twitch? I saw your game link on the Simpathey stream! And I won one of your gift subs haha, thanks!

The ray field button was very hard to notice! It wasn't very clear that after I respawned on the yellow button I should have walked down the stairs. I thought that I had made some mistake, then I remade my path many times, pulling the levers and this was frustrating because nothing changed and I kept going back because of the loop.

The controls were a little hard too. Space, Enter and Esc are a bit far apart from each other, maybe if it was like Space to activate interactive view, Click to interact and Space again to exit it would be more convenient.

The character animation is cute, I loved the little ball floating haha. The graphics are nice, there are light and reflections, very good!

I liked that it stops the timer when you are on the interactive mode too, nice quality of life feature.

Overall, an interesting and different game! Nice job!
mmiddleton
mmiddletonauthor10 Oct 2020, 00:04
@eduardo-yukio ty for the feedback!!! (This is Saphirako, yea 😊) We're so glad you enjoyed it. If we end up returning to it to make improvements on it, these are definitely things on the list to adjust!
Tino
Tino10 Oct 2020, 09:42
I'm not gonna repeat what @eduardo-yukio said because I agree with 100% of it both the good things and the improvements suggestions. I'll add that I liked the movement sound effect, the music a bit less mainly because it was too loud in the audio mix. Also did you use some already made path-finding feature from the engine or was it homemade? In any case it was working well and I wonder because it is the very first time after about 50+ LD47 games tested that I come across path-finding :)

PS: just in case, there is no obligation at all, but maybe you don't know? (because I see 0 ratings given). Rating other's games in a 2+:1 given/received ratio will basically (not exact science) put your game on the main page, if you want more feedback from more people.
mmiddleton
mmiddletonauthor10 Oct 2020, 18:51
@tino We love feedback!!! We used ray-casting mixed with Unity's built-in NavMesh Agent. We were pretty happy with it and are glad you thought it worked well.

As for the ratings: We actually are playing games over the course of the weekend! We're both super busy during the week, but for sure will be rating any/all suggested games and whatever pops up on the screen that draws our attention.
Zachary Granger
Zachary Granger11 Oct 2020, 06:39
Loved the music and the use of path-finding, that was a nice surprise.
I played the game before looking at the other reviews, but I agree with the feedback. The solution was confusing since I got sent back to the start, and the keys chosen to interact with objects were a bit clumsy.

Despite that, I really enjoyed the atmosphere and moving around interacting with different objects to find the solution. This is a really nice, relaxing game.
mmiddleton
mmiddletonauthor11 Oct 2020, 18:27
@zachary-granger Thank you for the feedback! We're glad you enjoyed the game. We definitely agree that just popping back at the beginning of the loop without warning is unsatisfying and, to be quite honest, a little frustrating. We were hoping to add some visual warning about loop closure and a flash when you snapped back to the spawn point but we ran out of time.

Your feedback has been added to our list of things to consider if/when we do a post-jam build. :)
eskooh13 Oct 2020, 03:06
Just played it on my stream on twitch. Good little time management game. Got to a point where I couldn't seem to get any further. Good job!
mmiddleton
mmiddletonauthor14 Oct 2020, 22:29
@elysiagriffin & @eskooh -- We both really appreciate your feedback and kind words! We look forward to seeing you both in the next jam. 😉
Rainbows are Fun
Rainbows are Fun16 Oct 2020, 15:37
I really liked the interesting controls and the mood, the music is really nice. Well done.
jitspoe
jitspoe22 Oct 2020, 07:03
I face palmed so hard when I finally found the missing button. I can't tell if I liked that or hated it, but it did elicit a reaction, which is good. :D

Graphics and sound are nice. I feel like, as others have mentioned, the controls could be a bit better. Feels like I should just be able to click on everything. Having to press space/enter/esc is a bit awkward.

At first I hated the click to move until I realized it had path finding, and I didn't have to click every step of the way around objects.

Being completely honest, the fun factor wasn't that high for me. Since I wasn't in direct control of the character, there wasn't much keeping me mentally engaged as I waited for the character to move, and then there were a lot of times where I didn't have time before the loop reset to reach what I needed, so I just had to wait for the reset to start over.
Meatball
Meatball27 Oct 2020, 19:55
Very neat world you've made! The lighting and music set the mood well.

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