You're in charge of hell and your job is to punish the filthy humans. They deserve it.
When a human reaches the end, they escape through a portal and get a swift death. Your job is to prevent that. But no matter what happens, once they all die they get to be punished again the next day.
Controls are mouse only. You can click on things, or drag the camera with the left mouse button. (WSAD and arrow keys also move the camera, but are not required.)
Fun game, going for 100% kills seems like it could be addicting though I didn't myself. Killing them directly rather than setting up a trap seems like a stupid obvious route to take at first, disregarding the larger groups it was mostly jank that kept me from relying on it. This is part good since you don't clearly want me to be relying on it, but in which case I have to question it's inclusion. It seems like it may have been a sort of insurance that a goal of 100% kills isn't struck down by unforeseen happenstance, maybe it's worth considering something else to fulfill this need? i dunno, but overall it's definitely a solid enough foundation to be built upon. Nicely done
Lot of fun. Love the art. Especially loved getting a lot of kills with the ballista. The addition of a direct kill seemed odd when I read it but in practice it was nice for getting that one that just barely got over a trap. I could see this become something pretty interesting over time. Well done :smile:
@jasper-hansen Thanks for the feedback! I guess the main issue with the single click kill is that it doesn't have a cooldown. The idea was as a basically "safeguard" mechanic in case you mess up. Initially the humans had much smaller click colliders, but I increased them a bit (maybe too much) to make the game less frustrating. I'd imagine even having something like a 1 second cooldown would be enough to stop you from abusing it, but the main reason I didnt' do it is because I just ran out of time to visually represent cooldowns in a nice way hehe.
This is freaking cool hahaha Such a great idea!! Really nice take on the team, the game is super fun and challenging!! It's a fresh touch on the "tower defense" sort of game. It could be coul to make it more tower defensly by adding more crossbows or traps. Really great, congrats!
Love to see another platformer out here. I wasn't too confident in my own work but yours looks great. Nice premise and love the overkill feel. Good job. My first time so idk how to give feedback.
I get mad when people escape from my prisons and you are telling me they are trying to escape my hell, say no more (good music choice btw really gets the atmosphere)
Woooow I love this game! It is really fun and I am surprised I am enjoying the killing, It somehow brings me some twisted satisfaction :imp: I think though that with the big crossbows it is rather easy to kill them all in a one line.
i love the screams! it make me laugh hard hahahaha! great idea. I would like to see different maps or the traps spawning it different places for some replayability.
Getting a strong Lemmings vibe from this one. It's great fun killing(?) all those poor souls. I could see this as a fun mobile clicker game with loads of interesting ways to kill the souls.
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@quentin-wittevrongel @thevideogamester @kehl @merrow Thanks for the kind words guys! I definitely plan on continuing with this game and expanding on it further :)
say no more (good music choice btw really gets the atmosphere)
My personal suggestion is to let user drag and drop automatic trap in order to kill people.
This way you can optimize a single run o something like this
Good stuff :8ball: