Hellscape

Overall★★★★★★★★★★2.90
Fun★★★★★★★★★★2.76
Innovation★★★★★★★★★★2.35
Theme★★★★★★★★★★2.27
Graphics★★★★★★★★★★2.60
Audio★★★★★★★★★★3.06
Created Hellscape, a metroidvania type game for Ludum Dare 47 "Stuck in a Loop" with 10 others.

Game lead: Athena Dai

Programming:
Betto Cerillos
Kaustuv Prateeq(KP)
Aidan Cini
Celebi

Level Design:
Katelyn Yu
Aidan Cini

UI/UX/Animations:
Christina

Worldbuilding:
Jess

Testing:
Nick

Music:
Aidan Cini

General Advice:
Mark Guevara

screenshot

Comments10

Comari5 Oct 2020, 22:32
tried playing, but it looks like the itch link doesnt work. Sorry
ProtoCap5 Oct 2020, 22:57
very cool game, tight controls and pretty good​ pixel art, I did have a little trouble with getting stuck on corners when I jumped near them but otherwise this is a solid entry and the music was great too
Alkarym5 Oct 2020, 23:00
Hard controls but nice little game.
Comari5 Oct 2020, 23:15
Thanks for replying! Very fun game - reminds me a little of old school super mario in the castle levels haha. I made it to the 2nd level. Great submission
PopDaddyGames
PopDaddyGames6 Oct 2020, 01:51
Excellent controls, barring just a few hiccups. The future of the project looks cool as heck.

Easy to play in the sense that you can jump right in and go. The controls are very straight forward, but absolutely most importantly-- RESPONSIVE. The input did not have stutter or delay. The character controller, as designed, did exactly what I told it to do. Every time I failed, for the most part, I felt like it was -me- failing, not the game.

I rated a 4 overall- I enjoyed the effort and would surely play a follow up.
killerkun
killerkun6 Oct 2020, 02:27
Pretty cool, it's nice to see rather big teams collaborating like this. I enjoyed the overall vibe although I found it just a taaaaad bit stiff on the controls. You guys are doing a great job!
Kharath6 Oct 2020, 12:20
Good entry. Nice to see big teams collaborating. I enjoyed the idea but I didn't like the controls the movement and jumping felt a bit floaty. Sometimes when I pressed jump the character didn't jump and it was hard to land a platform. Probably needs a bit of coyote time to make it feel more responsive. Also, punch on "F" seemed an odd choice.

The other thing I struggled with was contrast on the tileset you used. The background was too prominent, while some platforms were hard to spot.

Keep up the good work! With a little refinement this could be great!
Gonzalol
Gonzalol6 Oct 2020, 21:26
I like the concept art of the main character. Nice job.
Jakob Reborn
Jakob Reborn26 Oct 2020, 17:41
Nice, pretty generic but still nice. Couldn't find any powerups and didn't knew where to go
Found a bug?
Tell us on Discord