
Hide and Seek
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Cocoa Moss presents Hide and Seek, a horror game.
Eliz and Sam are playing a game of "Hide and Seek" when something curious begins to happen...
*Please see game page for content warnings.*
Post-Jam version (v2.04): https://cocoamoss.com/hide-and-seek/hide-and-seek.html**
Jam version (v1.06): https://ddrkirby.com/games/hide-and-seek/compo-version/hide-and-seek-compo.html**
*The post-jam version contains some important accessibility improvements for those who are hearing-impaired or tone-deaf, who may not be able to complete the Jam version properly.*
Controls:
- Arrow Keys: Move
- Space: Interact
- Hold shift: Close eyes/Listen
*This game makes prominent use of sound and audio cues. Headphones are recommended for a proper experience.*
Audio sources from Freesound were used in conjunction with virtual instruments and several processing effects to create the sounds for this game. All source samples are (un)licensed under CC0 (public domain)
For those having trouble with the music-based puzzle in this game, please paste the following text into the box at https://rot13.com/
```
Gur zhfvp-onfrq chmmyr va guvf tnzr sbeprf lbh gb yvfgra gb n sbhe-abgr zrybql naq ercrng vg ba gur cvnab. Vg znl or n ovg qvssvphyg gb zrzbevmr naq/be genafpevor guvf zrybql ol rne.
Uvag: Gur 4 abgrf gung ner hfrq ner Q, S, T, naq N, va fbzr beqre. P naq O ner abg hfrq.
Frr orybj sbe shyy fbyhgvba.
...
...
Fbyhgvba:
Gur abgrf va gur zrybql, va beqre, ner: Q, T, N, S
```
Changelog:
```
v2.04 (Post-Jam Version)
- Fixed Sam/Mel names being switched in one dialogue text box (fridge)
v2.03
- Fixed dialogue colors/sounds being mismatched in the intro
- Tweaked/fixed character dialogue colors
v2.02
- Fixed a bug that caused incorrect lighting on the last loop
v2.01
- Fixed a camera bug that caused the camera to become permanently offset
- Fixed some panning transitions as a result
- Fixed a minor typo in one of the dialogues
v2.00
- Updated character graphics
- Changed characters names from Eliz and Sam to Sam and Mel
- Added and tweaked a substantial amount of dialogue, especially when Sam and Mel are together
- Tweaked how the scene transitions work
- Modified collision sizing slightly
- Added additional tutorial prompts
- Increase audio buffer size to prevent crackling issues on lower-end machines
- Reworked audio handling for dialogue boxes to account for increased audio buffer
- Fixed a minor sprite layering issue near the end of the game
v1.09
- Tweaked sfx volumes slightly
v1.08
- Tweaked visual cues for piano puzzle to be more subtle
- Respawning while closing your eyes now forces eyes open
- As a corollary, holding shift no longer buffers eye closing
v1.07
- Reworked the piano interface so the dialog box does not close after every note
- Added visual cues for the piano puzzle for better accessibility
v1.06 (Jam Version)
- Attempt (again) to address framerate-dependent bug that caused interactions to retrigger
v1.05
- Pressing and holding space now quickens dialogue speed where applicable
- Bedroom door actually opens now
- Massively reduced build size using ogg compression for all audio
- Trimmed out many unused graphical assets
- Fixed many minor collision annoyances
- Fixed some z-ordering issues
- Fixed some miscellaneous graphical and audio hitches
- Fixed bedroom being a bit darker than intended the second time around
- Fixed many sounds being slightly softer until first respawn
- Tweaked dialog box timing to be a bit more consistent
v1.04
- Addressed a framerate-dependent bug that caused interactions to retrigger upon closing a dialog
v1.03
- Added a small version indicator to the starting screen
- Minor tweak to the intro sequence (switched two sprites)
- Deleted unused assets to make the build size a bit smaller
v1.02
- Fixed a rare crash that soft-locked the game when an unhide is interrupted
- Tweaked the piano event slightly
v1.01
- Added one additional tutorial prompt
v1.00
- First release!
```
Eliz and Sam are playing a game of "Hide and Seek" when something curious begins to happen...
*Please see game page for content warnings.*
Post-Jam version (v2.04): https://cocoamoss.com/hide-and-seek/hide-and-seek.html**
Jam version (v1.06): https://ddrkirby.com/games/hide-and-seek/compo-version/hide-and-seek-compo.html**
*The post-jam version contains some important accessibility improvements for those who are hearing-impaired or tone-deaf, who may not be able to complete the Jam version properly.*
Controls:
- Arrow Keys: Move
- Space: Interact
- Hold shift: Close eyes/Listen
*This game makes prominent use of sound and audio cues. Headphones are recommended for a proper experience.*
Audio sources from Freesound were used in conjunction with virtual instruments and several processing effects to create the sounds for this game. All source samples are (un)licensed under CC0 (public domain)
For those having trouble with the music-based puzzle in this game, please paste the following text into the box at https://rot13.com/
```
Gur zhfvp-onfrq chmmyr va guvf tnzr sbeprf lbh gb yvfgra gb n sbhe-abgr zrybql naq ercrng vg ba gur cvnab. Vg znl or n ovg qvssvphyg gb zrzbevmr naq/be genafpevor guvf zrybql ol rne.
Uvag: Gur 4 abgrf gung ner hfrq ner Q, S, T, naq N, va fbzr beqre. P naq O ner abg hfrq.
Frr orybj sbe shyy fbyhgvba.
...
...
Fbyhgvba:
Gur abgrf va gur zrybql, va beqre, ner: Q, T, N, S
```
Changelog:
```
v2.04 (Post-Jam Version)
- Fixed Sam/Mel names being switched in one dialogue text box (fridge)
v2.03
- Fixed dialogue colors/sounds being mismatched in the intro
- Tweaked/fixed character dialogue colors
v2.02
- Fixed a bug that caused incorrect lighting on the last loop
v2.01
- Fixed a camera bug that caused the camera to become permanently offset
- Fixed some panning transitions as a result
- Fixed a minor typo in one of the dialogues
v2.00
- Updated character graphics
- Changed characters names from Eliz and Sam to Sam and Mel
- Added and tweaked a substantial amount of dialogue, especially when Sam and Mel are together
- Tweaked how the scene transitions work
- Modified collision sizing slightly
- Added additional tutorial prompts
- Increase audio buffer size to prevent crackling issues on lower-end machines
- Reworked audio handling for dialogue boxes to account for increased audio buffer
- Fixed a minor sprite layering issue near the end of the game
v1.09
- Tweaked sfx volumes slightly
v1.08
- Tweaked visual cues for piano puzzle to be more subtle
- Respawning while closing your eyes now forces eyes open
- As a corollary, holding shift no longer buffers eye closing
v1.07
- Reworked the piano interface so the dialog box does not close after every note
- Added visual cues for the piano puzzle for better accessibility
v1.06 (Jam Version)
- Attempt (again) to address framerate-dependent bug that caused interactions to retrigger
v1.05
- Pressing and holding space now quickens dialogue speed where applicable
- Bedroom door actually opens now
- Massively reduced build size using ogg compression for all audio
- Trimmed out many unused graphical assets
- Fixed many minor collision annoyances
- Fixed some z-ordering issues
- Fixed some miscellaneous graphical and audio hitches
- Fixed bedroom being a bit darker than intended the second time around
- Fixed many sounds being slightly softer until first respawn
- Tweaked dialog box timing to be a bit more consistent
v1.04
- Addressed a framerate-dependent bug that caused interactions to retrigger upon closing a dialog
v1.03
- Added a small version indicator to the starting screen
- Minor tweak to the intro sequence (switched two sprites)
- Deleted unused assets to make the build size a bit smaller
v1.02
- Fixed a rare crash that soft-locked the game when an unhide is interrupted
- Tweaked the piano event slightly
v1.01
- Added one additional tutorial prompt
v1.00
- First release!
```