In Horizon Signal you do not play as a character, you merely make the choices. There are no wrong choices. There are no right choices. Every time your choices lead to an inevitable end, you will choose again. The loop will keep restarting. You are stuck in the loop forever, if you wish to leave you'll have to alt+f4. :space_invader:
I enjoyed the vibe on your game! I just wish there would be an answer to all those mysteries. The fight scene was a bit slow, maybe more speed for the ships and the bullets would make it more tense?
@owlycode Thank you my guy means a lot this was our first time trying to make a game. There was a lot that we could add but honestly just ran out of time overall. Good suggestions though, I also thought the ending fight could have been more intense
really nice mood you have here. The dark electronic stuff when you're flying the ship makes everything feel creepy. To that effect, I kept thinking more of a horror element was approaching but never quite got that. But you nailed the concept, and I had fun playing. Congrats!
Much enjoyed! The writing was especially good, and it gave me really good sci-fi spooky vibes which I like (kinda reminded me of the Expanse a bit in tone). Great job :)
@etrealjunior Thanks a lot, and yeah the font is indeed small and it turned out to be even tinier on 4k screens. Will surely keep that in mind next time, thanks again
I liked the story! It was mysterious and stunning at the end, also the loop mechanic has an explanation so no story holes to find there. Maybe the pacing was a bit too slow but I guess that was part of the idea to always go through the whole cutscenes like flying the first ship straight upwards? The Boss was stupidly simple but with a magnificent speed/difficulty increase
@vildanix AHA YES! I'm so glad someone recognised where it's from. We really wanted to mention that this was inspired by Alexis Kennedy (the guy who wrote the story for Stellaris), but through all the last minute chaos we totally spaced on that. Pun intended. The event in game was one of the best story based storylines I've ever played. Glad you enjoyed :)
@vleue Thank you, yea the font size and other details are definitely something we're going to have to pay more attention to in the future. Thanks for the feedback
@sn4pi Thank you very much! I'm really glad you enjoyed these little aspects we thought of, even the little buffs we gave Mike Smith during the boss fight. We tried to start off with something a little more eerie and slow paced to build up to the "ending". It's all a learning experience for us so thank you for your feedback! We'll work on the pacing and timeline more in the future
The overall mood, gaphics and sound/music is really nice imho. I really love the blips. I think the game would have been better if the different choices leaded to different endings and not just a loop.
Also, after the first time, the "cinematic/text" is reeeaaally slow. Some way to skip it could have been great.
I'm not sure the boss fight suits well to the game it's to much "space invaders" and not really "atmospheric-sci-fi-dark-horror" like the rest.
I really enjoyed the narrative side. Nice entry, and thanks for sharing this little game. I really feel you could build a longer and more "deep" game with this little prototype.
The different endings were planned but since it's our first time, we sadly ran out of time much sooner than expected. Also after posting the game and actually playing it ourselves we noticed that the cinematics were a bit slow and annoying but it was too late to add a skip option. All in all we sadly ran out of time.
That being said, thanks a lot for the detailed feedback and I am very happy you still enjoyed.
I really enjoyed the pixel work and the audio is great! That coupled with the storytelling creates a lot of atmosphere/mood. It also works well with the theme of the jam. I liked that the boss fight added more interaction to the point/click storytelling and having the enemy speed up when its health gets lower adds a bit of challenge. Would have liked a way to speed up the dialogue, especially after you've been through it once, but overall I enjoyed the experience. Nice job!
@balance686 Definitely agree with you, the dialogue needed to be faster / skipable especially since you play through the same areas a couple of times, will keep that in mind the next time for sure. Thank you for the kind words:).
Great Game! I can't believe you did that in only 72 hours! The graphics are amazing and the game has a lot of content! I took a while to figure out how to shoot, maybe could've made that a bit more obvious but a great game overall!
Something about the tone of the game is... interesting. The "controls" in this games serves to make it much more immersive. The shooting scene can actually go a lot faster, and the dialogs can be faster as well, but other than that, it's such a nice game! I definitely would like to hear the whole story, though :)
good visuals that work really well with the atmosphere, using miniumum audio resources.. i'm not sure the shooting part worked for me as it didn't feel quite right, but it was still a pleasant surprise since I initially expected a pure interactive novel-like game
This was a really cool take on the theme and the art and visuals were great! I would have put the controls in the space battle part cause it took me a while to realize I could shoot back but overall this was really good!
Great mood! Was cool to try different things to see where the story would go. Ended up an unsolved mystery in the end, unless I missed some path? 😅 Only wish I could have skipped some stuff on repeat playthroughs after I had already seen it a couple of times. Cool stuff!
Comments45
Its a fun little game
Glad you enjoyed
Also, after the first time, the "cinematic/text" is reeeaaally slow. Some way to skip it could have been great.
I'm not sure the boss fight suits well to the game it's to much "space invaders" and not really "atmospheric-sci-fi-dark-horror" like the rest.
I really enjoyed the narrative side. Nice entry, and thanks for sharing this little game. I really feel you could build a longer and more "deep" game with this little prototype.
The different endings were planned but since it's our first time, we sadly ran out of time much sooner than expected. Also after posting the game and actually playing it ourselves we noticed that the cinematics were a bit slow and annoying but it was too late to add a skip option. All in all we sadly ran out of time.
That being said, thanks a lot for the detailed feedback and I am very happy you still enjoyed.