Hyper Loop

by neblig
Overall★★★★★★★★★★2.00
Fun★★★★★★★★★★1.20
Innovation★★★★★★★★★★2.12
Theme★★★★★★★★★★4.00
Graphics★★★★★★★★★★2.30
Mood★★★★★★★★★★2.30
You are driving a cube in a loop... forever.

Move side to side with the [arrow keys] or [A,D]
there are powerups to collect, but they do not react right now. Currently this is more of a "loop simulator" than a game.

screenshot

Comments5

DawnDev5 Oct 2020, 01:01
Yeah, it is a loop simulator, but I think it has potential. Deffinently something to keep working on
Games_by_Tom
Games_by_Tom5 Oct 2020, 20:21
Well, it fits the theme very nicely ^^

As you said, it's a loop simulator... for now.

You should start by adding a new component to the player:

you want to have a (box) collider there, otherwise your OnCollisionEnter(Collision collision) method in the MovementController.cs will not be called ;)
...or instead implement the method in the colliderController class - as this is attached to the Cube (child object of Player). Only the object with the colliders will get the respective messages/callbacks.

see also https://docs.unity3d.com/ScriptReference/Collider.html :
> OnCollisionEnter is called when this collider/rigidbody has begun touching another rigidbody/collider.
blobo
blobo5 Oct 2020, 20:28
As others have mentioned, your "loop simulator" title fits well. It could definitely benefit from having obstacles, but the art is pretty dang cool! I like the rectangles peeking out from the clouds at the bottom of the loop.
Zagganoth5 Oct 2020, 21:35
It's surprisingly zen for what it is.
UkuleleFury
UkuleleFury5 Oct 2020, 22:53
Yeah, it feels like an exciting idea! But definitely needs some more goal for the player. Maybe it could steadily speed up, and have obstacles to avoid that would cause game over?
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