Hyper Racer

Hyper Racer

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.99
fun: 4.08
innovation: 3.45
theme: 4.15
graphics: 4.38
audio: 3.94
humor: 1.69
mood: 3.74
You race on the insides of a tube in the depths of space! Compete against yourself for space and master the curvy nature of the tracks. How many laps can you complete?

THIS GAME IS BEST PLAYED ON A CONTROLLER, SITTING DOWN, WITH A FORWARD LEANING STANCE FOR MAXIMUM COMPETITIVENESS.

https://www.youtube.com/watch?v=9gD1PWeWvR0

This game is a basic prototype made within 72 hours by 3 brilliant artists and 2 programmers! The game is by no means complete and contains a few features that we weren't able to fully implement due to the nature of game jams.

Here's a rundown of what we managed to achieve and what we were aiming for!

The game contains a few maps for you to explore, namely an easy and a medium one. We had so many ideas for tracks and track segments, but the poor art team already had so much on their plates that we decided to bite off more than we could chew.

Our character drives around the tubes in a fashion very similarly to the way mario runs around the planets and stuff in Mario Galaxy, but we just flip the normals so that you drive on the inside of a mesh (well it was modeled as our outside).

The music was intended to get more intense and groovey with each lap, but we weren't able to get proper bopping dynamic music in because none of us are musicians and 72 hours isn't long enough to learn the ins and outs of music. We made an attempt and after a few laps, it switches to some much better tunes to please your ears!

We weren't able to stop the player from turning around and going the wrong direction, which means that you could just go across the start finish line a billion times, but we really don't recommend that, because that's not fun :(

Progression

As you complete laps, a new ghost spawns where you first started your race! This means, the new ghost will be really slow but will eventually get up to speed many laps later. During this time, your speed will increase with each lap meaning you get a chance to overtake the ghosts with sheer pace, and not just driving ability alone.

Here are some GIFs to explain (Speed not 100% accurate):

Credits:

Music by:

Purple Planet Music​

Our Music Box

Spline Mesh tool we adapted for our game:

Benoit Dumas

Quick note about the levels. We'd recommend playing on the standard stage, because you can't fly off and it's really good for getting used to the game.

Changes Since Deadline

We've worked on fixing bugs with the end scene, the advanced level and some colision issues we were having.
Found a bug?
Tell us on Discord