This is a game about an IT Guy trying to fix an ever increasing amount of bugs. Please help him find the root cause and get rid of the bugs. What does this have to do with "Stuck in a loop"? You'll find out.
My focus on this game was experimenting with components that are new to me as well as going for a certain look. Also my kid had his birthday this weekend so I only had about 4 hours to complete this game, not including the drawing. So excuse the scuffed gameplay :P
UNFORTUNATELY I created this on a slightly older Unity version and I could not successfully convert it into a version that will let me build a WebGL client.
For only 4 hours this is impressive! There is no health indicator, but seeing that I die at different intervals without too much touching of a bug, there must be something about.
@endurion Because of the limited time I just put in a quick fix so that the bugs can't kill you in the first second, in case they spawn on top of the player. Not optimal, but at least one should be able to finish the game this way.
@tolmera I am hoping to find a way to build a WebGL build, but I accidentally made it in Unity 2018.3.11f1 and am having some troubles finding a WebGL module for older versions :/
@coderaurus Yes, the projectiles collide with the player object upon instantiation, unfortunately. Which makes it shift a little bit, both the projectile and the player. Didn't have time to fix it. All my focus was on the code part and the style quite frankly :)
This is overall a simple and fun little game. It needs some music, and the sound effects is a bit quiet. I like the visuals and the game was fun to play. So well done.
This idea was really neat. It's like those Newgrounds *reveal* games but actually a really interesting way to use that mechanic that isn't just hiding an anime girl behind some puzzles.
I also love the three frame animation. That art style never gets old.
Cheers @matthewrobo This was my first time experimenting with three frame animations. To be honest this is the first time I hear the term "three frame animation" but that is exactly what I did - except the bug counter - that was 4.
Amazing art style and you have incorporated it so well into the gameplay by revealing the code in the background. The changing frames of the art made the game feel really alive! I enjoyed playing it but found the end a little unexpected however. Great job, I liked the code aspect!
I love the concept and I think it could even be stretched out into a puzzle game. The audio is hilarious and the art really works. Very impressive for 4 hours of work.
Most things were said already! I loved the animation work you did and I feel it really enhanced the whole experience. Also, yeah, the hidden hint was great (but also wasn't all that hidden - I immediately found it)
Hehe cheers @trexxak ! The animation was fun to make, although a bit tedious :P And about the secrets, I just wanted to make sure people found it :) It's a prototype after all :)
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@tolmera I am hoping to find a way to build a WebGL build, but I accidentally made it in Unity 2018.3.11f1 and am having some troubles finding a WebGL module for older versions :/
Not sure if it's just me, but the aim might be a bit off compared to cursor position?
I also love the three frame animation. That art style never gets old.