The game controls pretty good and music is nice sounding but it's also a little loud. Graphically pretty simple looking but the marble itself is really nice which is good because its the asset I spend the most time looking at. My single greatest complaint is actually about your itch page which is personally far to bright a shade of blue for my eyes to handle without crying.
The idea of the game is pretty neat and can work very well on mobile platforms. However, I've faced the problem, that marble can go outside the camera and I can't get it back.
Fun concept. Rolling a see-through ball around obstacles made me want to dig up my old copy of Super Monkey Ball! I'll echo what others have noted, it would have been great to have some sort of scoring system, or at least a clock telling me how long I've been rolling. Nice job!
Great concept. I personally found the controls a bit off. It felt like the marble wasn't really controlled by physics and often ramped over random cubes a bit too easily. Loved the fact that there was music too!
Excellent job with the audio in this game, the music and clinking sound are really great! It is a little easy for the marble to get lost behind the camera. It would be great if the camera followed the marble dynamically. Other ways you could take this idea further is to maybe change the loop itself, have narrower sections the player has to me more cautious around or include jumps where the obstacle becomes a helpful part of the game. Overall cool concept and great work getting it finished
Some of the physics didn't feel quite as marble-like as I wanted and at one point I got stuck on geometry and went behind the camera and wasn't able to see myself anymore, but I still enjoyed myself.
great game. used the theme well. I think a scoring system would be nice or something that tells you where the farthest point you went to was. It'd also be cool if the game got faster or the coarse got skinnier at some point. other than that, the game game is fantastic. nice job.
@awesomearcade365 the scoring is planned and will be implemented this weekend, It does get faster every time a full revolution occurs, also planning to add sliders to adjust the speed and speed increase per revolution as well as the number of obstacles.
This was a really literal take on the theme, and a cool one too. I liked controlling the marble, even though it felt like it was accelerating a bit too much at times. The only big thing that I wish this game had was some sort of scoring system, or something that evolved while I was playing. Like if it were to accelerate, or different colors of blocks would show up. When I died, it felt like I hadn't done anything, because I didn't have a high score to beat. And because of the loopiness, it just felt too repetitive. But again, the concept was super theme oriented and unique. Thank you for the game :)
I liked the music (even tho the pitch was maybe a bit too high) to the point that my goal was to survive long enough to listen to it =)
The right and left steer is a bit too sensitive, you could easily fall of, and it made the experience less fluid than I would have liked. Maybe widen the level could have also helped.
I thought this was fun! It reminds me somewhat of Marble Blast Ultra, a gem of a game which used to be on the old Xbox 360 Marketplace. I wish there were a score system (I see you added it in the updated version), as I ended up getting very far despite the marble ending up behind the camera several times. I do think the controls were odd though, at times it seemed as though pressing left would hardly move the marble an inch, but if I moved right then the marble would go rocketing towards the edge of the playspace, or vice versa. I don't know, something about it just made it feel jumpy, I suppose it helped keep it difficult though. I thought the audio was well put together, and the game has a nice mood. Overall this was a fun entry.
Great job! I've seen a lot of games built like this (this is the 100th game I've played this jam), but nobody has done anything quite like this! Even though there was no scoring or anything, I'm still addicted to the gameplay! Relaxing, simple, and creative. 👍
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Like the level design, concept and music.
Your interpretation of the theme was spot on too
Some of the physics didn't feel quite as marble-like as I wanted and at one point I got stuck on geometry and went behind the camera and wasn't able to see myself anymore, but I still enjoyed myself.
The right and left steer is a bit too sensitive, you could easily fall of, and it made the experience less fluid than I would have liked. Maybe widen the level could have also helped.
It has some good vibes, nice work!