Flip a Talk

Flip a Talk

This game is from ldjam.com, which is currently unavailable.
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overall: 3.55
fun: 3.35
innovation: 3.31
theme: 2.35
graphics: 4.14
audio: 1.91
humor: 3.41
mood: 3.38

Talk your way to glory!


😊*Flip a Talk*😡is a roguelike deck building game about communication. You're a hero on an epic quest, but you don't have any weapons or spells. Now you have to talk your way through a series of uneasy encounters with monsters. Would you choose to become their friend or bully them until they forfeit?

Flip the cards to turn the table


This game serves as a metaphor of difficult conversations. It is both what we say and how we say it, that influence our interlocutor's mood and reactions to our words, which, in return, influence ourselves.

In *Flip a Talk*, you can flip the cards, serving as your conversational arguments, to come off as aggressive, or friendly, or a bit of both. But remember: being a jerk will result in losing control over your emotions and might make you say what you did not mean to say

Team


This game was developed by Dmitriy, Georgii and Oleg from Luden.io, with some consulting help from our game therapist friend, Elizaveta

Why


Our dream is to explain the hidden curriculum of communication to children, including those with ASD and related communication difficulties

Theme


The heroes of this game are stuck in a loop of endless conversations with monsters, because gods grew tired from seeing them spilling blood and intestines all the time. Now they're stripped off their weapons and will not be able to break free until they settle down their quarrels without physical violence

How to play?


In Flip a Talk you play cards which are metaphor to your phrases in a dialogue (e.g. jokes, compliments, insults etc.)

Basic rules: 5 cards are picked from your deck each turn. Action points are spent for playing cards. After a turn, cards go to discard pile

Energy: a.k.a. HP. When it drains to 0, the conversation is over

Pressure: a.k.a. damage. Both sides are putting pressure on each other in a conversation

Self-regulation: (player only) your level of stress. When it is low, cards flip randomly. Enemies drain both your energy and self-regulation

Aggression: (opponent only) your enemy's level of annoyance. When it's high, your opponent applies more pressure

Shield: absorbs damage to energy, but not to self-regulation

Cards: have 2 sides, friendly and aggressive. You can flip any card by spendin 1 action point
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