@drsmey Thanks! I actually did implement a high score but it felt so wrong that I had to remove. It was probably because I played it so much without one that I got too used to it. I might re implement it in the post jam version with other game modes that didn't made it.
Interesting little mechanic. Happy to read here in the comments that you are planning to add back in a high score system as I personally would enjoy that.
@arad-hamidsamiee haha past me, future me is here now. The gameplay was fun. I like how difficulty depends on player's playthrough. Literally stuck in a loop. simple
Cool take on the theme and impressive followthrough for a finished jam game. It quickly got a bit crowded in there, which I guess is the point. A score counter would have been great =)
- I liked the mechanics and the gameplay of the game. - I liked the camera shake. - I liked the SFX.
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- Maybe add a main menu. - When you collide with spikes, clone self doesn't do what you did. - While the red blobs are clone self. I suggest to have the same colour and face, as the main character with low transparency on them. - The main goal of the game/ the thing that I should do is a bit weird.
It was not apparent at the start what the objective is, but I finally got the idea after a few bumps. Nice!
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8 Oct 2020, 01:58
I like the concept, but it was difficult to keep playing without any sense of scoring or goals of any kind. Could use some background music or something to spice it up.
Interesting mechanic... the more you play the harder it becomes due to what you are doing. I could see more levels with different layouts, of course as others have mentioned add in a score. Nice start.
Cool game, Love the the use of loop in your concept. I would have liked to have seen a high-score after you die and try and get as many little red dudes on your screen without dying, but overall it was a fun, simple game with an easy to grasp concept so it made it easy to jump into. Good job!
Very simple and easy to understand. Like the others have mentioned, a score would be nice otherwise it doesn't feel like I have a drive to keep playing. Good entry!
The game progression system is nice since the difficulty goes up as you play more. It does not seem to have an end point or high score. Would be nice to have a timer or something that does not make it endless.
Cool concept. It does need some sort of goal, a high score or level progression with different placement of pink and obstacles eg. touch pink x times to proceed.
I like the nice simple concept here. :slight_smile: And it's impressive how many ghosts you were able to keep on screen at once! I wish there was a little score counter that told me how many times I completed a loop. Would have been nice to have something that tracked my progress. Otherwise though, I enjoyed this one!
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Here is my feedback:
- I liked the mechanics and the gameplay of the game.
- I liked the camera shake.
- I liked the SFX.
---
- Maybe add a main menu.
- When you collide with spikes, clone self doesn't do what you did.
- While the red blobs are clone self. I suggest to have the same colour and face, as the main character with low transparency on them.
- The main goal of the game/ the thing that I should do is a bit weird.
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- I suggest adding a scoring system.
Good entry!
At the end the game is an anarchy xD
It make me laught, good job on it.
I like the nice simple concept here. :slight_smile: And it's impressive how many ghosts you were able to keep on screen at once! I wish there was a little score counter that told me how many times I completed a loop. Would have been nice to have something that tracked my progress. Otherwise though, I enjoyed this one!