@zachary-barbanell you get points by killing all the enemies, then you will go to another room with more enemies, and then you have to kill all the enemies and thats it XD. Thanks for playing!
I love the mechanics, really fun to play around. Pretty hard to find enemies, but that only confused me in the beginning. Love the cute art and the ropes look sick :)
I must have enjoyed the mechanics to much cause at some point he started turning really fast around one knot and the game crashed . Movement was really nice but would have preferred more difficult ennemy
I like pixel art and the mechanic of planting stakes and making these rope line things. Feels good, looks good. It took a while to understand what I was supposed to be doing though. "
I though I had to corral the enemies, but it turns out your ropes/lines are actually the path your dash attack will take.
Very cool idea and nice presentation, that is initially a challenge to figure out. The tutorial didn't tell me much about killing the bad guy. Also, not sure why I was not getting any points after killing the bad guy? Lots of potential here. Please rate my game if you can! Good luck!
I like the idea, combing enemies with multiple zips feels very satisfying. However, the enemies were pretty difficult to find. I would certainly like to see a post-LD version of this.
definitely something here, but missing depth. Didn't see a reason to have more than 2 out at once. Maybe some kind of enveloping mechanic for crowd control was necessary.
The game crashed the first time I launched it, but after that it went all well! Really like that rope thing mechanic, as well as the art and music. Enemies were a bit hard to find. Overall a really fun game!
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The movement feels really good.
I though I had to corral the enemies, but it turns out your ropes/lines are actually the path your dash attack will take.
Good entry! Some potential here.
Cons: Everything else felt so weak
Very nice mechanic :)