Cool game! A bit more differentiation between the sfx for you getting hit and killing zombies would've been nice, but I really dig the variety of stuff.
Not bad! I think it's a bit annoying when you run into a wall you kind of just pause there until you turn the right way and you snap back to full speed.
I think the game would feel better if the car's movement was more momentum-based and you get knocked back on a wall collision with your momentum reset so you can correct yourself afterwards.
Pretty difficult game overall but still fun. Holding R the entire time was a bit weird, maybe a start button would have been better. I also would've loved to see how many zombies I had killed by the end of the game :P
Nice game! I played it a few times and there didn't seem to be too much variation in weapons which is a shame. I think it also would've been really nice for a bit of enemy variation, because right now the screen just gets flooded and it's are to do much of anything. The art was really simple, but I think it was done well.
A fun, snappy little game. The landmines are a bit hard to utilize, since you have to drive straight into the zombies to place them near. Altogether, good work.
Cool game! My only critique is that you start moving right away. I would recommend adding an acceleration button like space or something so the player feels like they have more control. If not that then maybe slow the car down a bit. Everything else is pretty cool though!
Nice little game ya got here. I like the core of the game. A few changes that I think would improve the game are, making zombies a bit easier to kill overall (landmine explosion bigger, make the saw blades larger, make the bullets larger, etc), adding a handbrake button to get some drift mechanics (would help with aiming certain weapons as well), and getting item unlocks by progress (might as well go full super crate box).
This was fun! I think if you spent more time working on the physics of the car, or maybe adding more enemy variety this could easily become a great little mobile game. Nice work!
I played a few rounds and I gathered some thoughts: It's a nice little casual game with some potential. Instead of collecting boxes as main objective to get points I would prefer counting laps, that would also emphasize the "loop" aspect a bit more. This would give the game the aspect of "outlasting the odds" too. At this point you can also just "park" the car in the corner or any edge and wait for a box to appear. I had several times that a weapon box simply spawned in front of the car while picking up one, messing me up. For some reason there was a lot of flickering of the car when the mines went off.
Well executed idea ! Love the super crate box inspiration !
The game could stand to be a little bit smaller, in that I mean the zombies and the car should be bigger, and the car handling could use a bit of work, especially relating to walls.
The sound effects work well, and graphically it's coherent, if a bit simple.
Nice game, Nice cross between pole position and snake. I got stuck on an edge and thought the game was bugging out but turns out I mistook the back end as the front, once I figured this out I had a blast (Literally picked up blasters for the car).
Nice game! I liked the different weapons the most. Sounds and art also match well. Personally, I would've liked it if the camera was bit zoomed in so I could see objects better. I also thought the car was going backwards, haha. Somebody else also said this, but different sounds for player getting hit and hitting zombies would've been good.
I feel there could've been more control over the car. Maybe it would be momentum-based, as mentioned before, or adding brakes.
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I think the game would feel better if the car's movement was more momentum-based and you get knocked back on a wall collision with your momentum reset so you can correct yourself afterwards.
Running into zombies with a car never gets old though :)
Nice work!
It's a nice little casual game with some potential.
Instead of collecting boxes as main objective to get points I would prefer counting laps, that would also emphasize the "loop" aspect a bit more.
This would give the game the aspect of "outlasting the odds" too.
At this point you can also just "park" the car in the corner or any edge and wait for a box to appear.
I had several times that a weapon box simply spawned in front of the car while picking up one, messing me up.
For some reason there was a lot of flickering of the car when the mines went off.
The game could stand to be a little bit smaller, in that I mean the zombies and the car should be bigger, and the car handling could use a bit of work, especially relating to walls.
The sound effects work well, and graphically it's coherent, if a bit simple.
I feel there could've been more control over the car. Maybe it would be momentum-based, as mentioned before, or adding brakes.