Level2 is a game where you are stuck... in a gameplay loop !
I hope you'll enjoy this game, feel free to criticize me it's my first game jam ! and if you are lost, the end of the game is on top of the map... but how to get there ?)
Congrats on finishing game for your first game jam! It's a solid entry! I like the idea that finish is actually an obstacle that in fact "kills" you :)
I give you one tip how to improve feel of the game - I've learned it by reading comments of my game jams entries. Be more lenient with jumping - let player jump even a moment after player's collider leaves platform (coyote time). It feels much better.
Anyway, good job, I hope you had a lot of fun and you're gonna participate also next time! :)
@zacharieg there are lot of streamers playing LD games, watch the feed on homepage or videos on the right side of the website. You can submit your game there too. I also like watching them playing my game - also it's the best feedback just to see how others play it.
Nice concept. I had to finish the level two times before understanding what was going on. Some parts are pretty difficult but it's cool when you succeed. Maybe you could add a key input to close the window when you finish the level so you don't have to take the mouse.
Nice game ! I like the way it feels secret, kinda like the game Fez for example. You have this impression that there’s stuff to find and I like it ! When you push the bloc close to the level icon it does not restart at its first position so it is a bit hard to go up. Good job anyway !
Cool game! I really enjoyed playing this game. It fit the theme will and everything. I did get stuck (I think?) because I tried to use the gun on the Lvl2 block and it killed me and I had no way to get up high again. But all in all this was a cool idea and a great take on the looping concept. Great job, especially for a first project. I hope you keep it up!
@DotSquare@sop-the-turtle I don't know Fez, I go check out ! yes I know unfortunately there is situations where the player is stuck and had to reload the game... I alrady updated the game to fix some of these (I can do that, fix bug that block the player), but I don't want to abuse it so... for some situation you'll have to restart I guess ! But if you are intrigued you should retry ! If you know how to get stuck you can easily finish the game
Very fun game. I thought I wouldn't like it at first, but it grew on me. I can see a lot of effort and care went into it. Nice work!
A few things: - I shot the wooden crate to the right, and got stuck since I coulnd't go back up. - It would be nice to shortcut spacebar to "level2" button, so I wouldn't have to grab a mouse every time I "finish the level" (which is a lot) - I shot the wall, and before the projectile returned, I grabbed the "be big" powerup, which caused the camera to get stuck in the slanted close-up
I'm guessing this wasn't supposed to happen . After you get the powerup, if you die in that animation you're stuck in that frame. As well, if you jump up into a flag and hold right, you can get to the end immediately! I really did enjoy it, but these bugs were fun to play with!
Looks great i like how you used the light effects. I just got stuck already at the first flag (web version) and had to reload but i believe that is a known issue? The music is calm and relaxing and matches the game very well
@aterlamia Thank you for commenting ! You got stuck in the first flag ? How did you ? (Just if you hadn't understood, flags don't take you to level 2 it's normal 😋)
Hahaha, a game where you have to avoid the finish level "door" because it is a looping level. What a nice idea and a really funny one. I was hooked by the messages when you hit the flags at the beginning :D -> "Dat big flag HAS to be the ooone!" *I thought* :D Looking at the Gameplay, the platforming physics are awesome, really good sensation. Just one little thing : sometimes it feels a bit hard to jump from the edge of a platform (which is often required to reach the next one) so it would be a nice thing to virtually increase the collider width of the platform you are onto to make the game less punitive on these jumps (just a thought ;))
Hah! Brutal game!! Loved the spin on the theme and enjoyed the gameplay, my only suggestion might be to perhaps setup some checkpoint so you wouldn't have to start from the beginning every time, but that may be just me. Anyway, congrats on a job well done!
@mackandrius Thank you for your review, yes it isn't just you, this game is very hard and shouldn't The pity is that I made a puzzle game after the jump... But the most of the people give up in the jump, next time I'll move the jump in the end of the game
@vivoubos thank you ! Yes my game is too hard I admit it !
For your bug fix proposition,no because we couldn't push it in the beginning... No I think it could be fixed by avoid the player with gun power to pass here... I'll fix it after the jam
Nice music. Too bad you did not authorize to rate it. Music is so rare in Ludum Dare entries !
The game is a good idea. But a little too hard for me. Actually, I did not even manage to get the first power up. And the fact that you have to rewalk all the path to try once again did not help.
@recher Yes, I know it was my first music composition so I wasn't proud enough... I regret :sweat_smile: Yes I know that my game is too hard and it shouldn't, or it shouldn't in the very begining ! I'll make easier game next time, thank you for the review !
I couldn't get passed being big part, so unfortunately couldn't finish (if there is one). The music was really well done, like the animation style & the feel of the physics. Great job :)
Comments46
I give you one tip how to improve feel of the game - I've learned it by reading comments of my game jams entries. Be more lenient with jumping - let player jump even a moment after player's collider leaves platform (coyote time). It feels much better.
Anyway, good job, I hope you had a lot of fun and you're gonna participate also next time! :)
Maybe you could add a key input to close the window when you finish the level so you don't have to take the mouse.
Never stop making games man!
Good job anyway !
A few things:
- I shot the wooden crate to the right, and got stuck since I coulnd't go back up.
- It would be nice to shortcut spacebar to "level2" button, so I wouldn't have to grab a mouse every time I "finish the level" (which is a lot)
- I shot the wall, and before the projectile returned, I grabbed the "be big" powerup, which caused the camera to get stuck in the slanted close-up
It's pretty simple but really well made and it make me laught many times xD
congrats~
Looking at the Gameplay, the platforming physics are awesome, really good sensation. Just one little thing : sometimes it feels a bit hard to jump from the edge of a platform (which is often required to reach the next one) so it would be a nice thing to virtually increase the collider width of the platform you are onto to make the game less punitive on these jumps (just a thought ;))
Very nice entry, well done.
You game have a nice concept and idea! Good job.
I try at least 20 times to pass at the bottom right before succed, just to see that I have to do it again x)
Your game is a bit hard at this point, but he is good for the rest. Good job for you entry!
PS Idea : To fix the bug (destroy the first wood crate), replace it by a metal one.
The pity is that I made a puzzle game after the jump... But the most of the people give up in the jump, next time I'll move the jump in the end of the game
For your bug fix proposition,no because we couldn't push it in the beginning... No I think it could be fixed by avoid the player with gun power to pass here... I'll fix it after the jam
My first game was very very hard, and a lot of people haven't finish it and miss a big part of the game. And I think, it played in the notation.
The game is a good idea. But a little too hard for me. Actually, I did not even manage to get the first power up. And the fact that you have to rewalk all the path to try once again did not help.