Nice variation on the puzzles, I like how many different designs you had with just movement available! I almost lost my patience when I had to wait in the beginning, though...
I had to be pacient.... AND DIED xD the game has a good mood, I like the variety and think the player is guided good to the understanding to the game. It would be fun if the controls where a little bit more wabbly i think. (or a space force pushes you left and right at random)
Wow, very nice game. I loved it. Many very good ideas (each and every level is good and brings something new in fact) and an original point of view on the theme.
Cool idea, but I think the "I had to be patient" puzzle could have only 1 section that made you wait instead of two. Felt like I was stuck there not being able to do a thing for a long period of time just to be "punished" instead of rewarded for it.
Yay, my highscore was 379 (not that good I know, but I'm terrible at these kind of games). I've loved the fit on the theme and the merge between skill and puzzle. The song started cool but at the end made me feel a little bit bored, so I've had to turned off. But anyway, nice submit!
Pretty chill little game with great visuals and audio. The "I had to be patient" level didn't work very well, as some people pointed out. The music was really good. Congrats on finishing your first LD!
Cool idea! Though I got thrown out of the invisible maze level, I was able to reset it when asteroids arrived a minute later. The puzzles/level design is sometimes very creative.
Neat idea and good job coming up with new mechanics to make the levels feel unique. It felt really frustrating when stars spawned outside the loop but maybe that was intended?
Comments20
the game has a good mood, I like the variety and think the player is guided good to the understanding to the game. It would be fun if the controls where a little bit more wabbly i think. (or a space force pushes you left and right at random)