You and your company are trapped in a dark dungeon. The dungeon is so long that it looks like you're stuck in a loop. Try to leave it with or without your company
control: Move "WASD" Hold "L.Shift" to run Press "LeftClick" for the squad to move to position Press "Q" for the squad to start following you Press "Space" for Attack!
Nice game. I like the idea of the lead and team being separate controls. I had a lot of fun trying to figure out the best way to get everyone moving and attacking. I fell off the map the first time, not sure if that's part of the game.
cool idea, I really liked the soundtrack even though it's really repetitive :smile: I got a little jump scare from the first zombie behind the corner :D
Game is a really good prototype of action rpg, but I wasnt able to find "Stuck in a loop" theme. Nevertheless I'm enjoyed controlling with my squad and cleaning out dungeons from spiders and zombies
I don't know why but playing your game made me feel like I'm playing the old Runescape. I really liked the squad mechanic, the audio and art. And I have to say your game is pretty impressive for 3 days considering it's scope! Maybe some polishes could be made on attack speed and feedback such as some camera shake and knock-back. Good job!
This was cool! I think it's a great start. Good job with the modeling, and you even have some simple AI following in there. Next, I would think about what keeps a player engaged (introduce variety or establish progression so that the player feels like they are accomplishing something).
Also, when I was thinking about the theme, I tried to think of how the objective related to the theme. If something is "stuck in a loop", is that a mechanical limitation or is the objective to break that loop? If it's the objective, then you might want to put some sort of "carrot on a stick" before the player tires of the loop.
Just some thoughts in my head as I played through your game. Again, nice work! Keep at it!
Comments23
- I didn't think it was too easy
- kept dying when I forgot my squad lol
- Let me break crates!
- Enemies were creepy
very fun
Also, when I was thinking about the theme, I tried to think of how the objective related to the theme. If something is "stuck in a loop", is that a mechanical limitation or is the objective to break that loop? If it's the objective, then you might want to put some sort of "carrot on a stick" before the player tires of the loop.
Just some thoughts in my head as I played through your game. Again, nice work! Keep at it!