LoooooooP

co-authored: @lukanpeixe
Overall★★★★★★★★★★2.91
Fun★★★★★★★★★★2.89
Innovation★★★★★★★★★★3.30
Theme★★★★★★★★★★3.70
Graphics★★★★★★★★★★2.77
Audio★★★★★★★★★★3.52
Mood★★★★★★★★★★2.69
This is a Assembler Music Tracker Game Maker?

5k.png

Instructions:


Try to escape this loop. ​Hit the notes with PRECISION to end the current track to go in another one.

Keyboard:


1/2/3 - Pink Notes

Q/W/R - Orange Notes

A/S/D - Green Notes

Z/X/C - Blue Notes

mmm.png

Team

Audio and Gamedesign

lukanpeixe

@LukanPeixe

Programming and Gamedesign

gurigraphics

@guriGraphics



Challenge Play Code (Maker)


You can create your own sequence and send it to friends to challenge them.

Use // to leave comments.

Example: y32-x11-s1-c2-n-BD2M

y32 = vertical note position, can be 11, 12, 13, 14, 21, 22, 23, 24, 31 ... 44.

x11 = horizontal position of the note, it can be 11, 12, 13, 14, 15, 16, 17, 18, 21, 22, 23, 24 ... 88.

s1 = note size, can be s1, s2, s3 etc. (visual only, it is not yet possible to press and hold a note)

c2 = note color, can be c1 (pink), c2 (orange), c3 (green) and c4 (blue).

n = note intensity, can be n (neutral) or any other letter on the keyboard (pending completion)

BD2M = sample to be executed.

- B = The instrument (A = Drum, B = Bass, C = Pad, D = Pluck)
- D2 = Musical note.
- M = Velocity (Intensity), can be: P (piano / soft), M (mezzo / medium) or F (forte / strong)

Number of samples are limited
Instrument A - Drum
- Hi-hats
AHH1P, AHH1M, AHH1F
AHH2P ...
AHH3P ...
- Kicks
AKI1P, AKI1M, AKI1F
AKi2P ...
- Others
ASN1F, ASN1M, ASN1F
ATM1F ...

Instrument B - Bass
With Release = BA3M_RL (C2, D2 and 2M also available)
No Release = BF2M, BE2M, BD2M ... BBb2M ... BC1M

Instrument C - Pad
CD3M1000, CC3M1000, CBb1000, CA3M1000 ... CC2M100
Longer extras: CC2M3000 and CA3M2000

Instrument D - Pluck
DD5F, DD5M, DD5P. DC5F, DC5M, DC5F, DBb5F ... DD3P.

It is not allowed to use the sounds/samples of this game outside the context of the game.

Elements we didn't have time to implement:


Note intensity differentiation (velocity - forte / mezo / piano)

Every 4 hits the track changes, the correct thing would be to have all the hits.

Score

Dialog and tutorial messages

Color change or visual enhancement of the correct notes

Accept double note entry

Accept long note entry

Manual Selection of Tracks

Greater tolerance area for hits

Accuracy meter

Compressor to avoid clips or lack of sound pressure in music

screenshot

Comments33

Henrik Ganard
Henrik Ganard5 Oct 2020, 05:45
Fun idea. I had a hard time compleating the song, i felt that you needed to be pretty late with your hits to make them count and also you needed to be very precise. It went alot better when I turned my hand 90 degrees, still a bit to hard for me though. Great work anyway.
Bunkai
Bunkai5 Oct 2020, 14:33
Interesting idea, but i had problems with the different keys being far between.
SpaceGuy997 Oct 2020, 14:02
Really cool but pretty difficult because of some odd delays with the keys!
BridgeOnAStick
BridgeOnAStick7 Oct 2020, 14:07
Nice rhythm game, although you have to be very precise in your timing. When starting off, you do not have the feel of the rhythm, so you don't have much to go from other than the moving line. Once more instruments came in, it was more easy to get the rhythm right, so maybe at the start some kind of metronome would be nice. Liked it though!
Vivoubos
Vivoubos7 Oct 2020, 14:11
Nice game, The sound is well managed!

I love "guitar hero" game ^^
Gurigraphics
Gurigraphicsauthor7 Oct 2020, 14:24
@spaceguy99 The experience of being able to play strong, medium and weak as on the piano did not have time to do it.
Gurigraphics
Gurigraphicsauthor7 Oct 2020, 14:26
@bunkai @henrik-ganard The keys were difficult to reach a consensus. It is good to have configuration and the player can choose how he likes.
ElllaDee
ElllaDee7 Oct 2020, 16:05
Kinda challenging for me, but still good job!
nicardo8 Oct 2020, 16:42
Too hard to time it, but good effort :thumbsup:
Macmist
Macmist8 Oct 2020, 21:28
It's a really nice idea, but sometimes a bit difficult to find the correct timing to hit the notes. Cool loops as well. Pretty fun to play, well done!
Gurigraphics
Gurigraphicsauthor8 Oct 2020, 23:47
@macmist Thank you. There was no time to implement click a little before and after the note.
Only precision Hard Mode version. :)
Muktada Creations
Muktada Creations9 Oct 2020, 07:47
way too hard for people that doesnt have brains like me XD
Somogy
Somogy10 Oct 2020, 01:14
What an incredible game! I loved it, great job
Duke
Duke10 Oct 2020, 10:55
Oh man, I was really looking forward to this :) I love rhythm games and this looked really interesting. But to be honest, I had a lot of problems with the controls and the allowed timings. It kinda felt off. The reasons might be because of the way to handled the transitions between note to note. Usually, it's a free moving line that has some lenience depending on the difficulty. You implemented a hard jump from note to note which was really hard to get accustomed to. Another big issue for me was, that the line actually moved and not the target notes and therefore the line had to jump from right to left in an instant which made it really hard to time notes that were on the first position on the far left. The Yakuza games have the same issue and I hate them for implementing it that way!

I still tried to play as far as I can get but the timing issues got so frustrating, that I had to quit. The music up until this point sounded really nice though :) Good job an that! The controls in general were ok, I had a wireless keyboard around which I could use to place it in an convenient angle. But other people might not have this kind of freedom.

All in all, still a little rough but an ambitious project nonetheless!
tatawanda
tatawanda10 Oct 2020, 10:57
Nice ! I like the angle of the rhythm game + constructing your song little by little. And you actually created full engine, that's great. Of course, it needs a bit of polishing, the major thing that I can think about is the key pressing timing. It does not seems like it's symetric. You can press the key a little bit after but not a little bit before, that would be more logic. Cool music anyway :)
sanojian
sanojian10 Oct 2020, 11:08
Great idea for the theme! I wish the timing was a little more forgiving. It almost seemed like I had to play slightly behind the beat. I really enjoyed it.
JHax
JHax10 Oct 2020, 11:43
Has a cool look and sound to it. The gradual build up of each track is nice too.

As others have said, a bit more leeway on when you can hit notes would be nice, but it's well put together for a jam.
Gurigraphics
Gurigraphicsauthor10 Oct 2020, 18:38
@duke Thanks for extensive feedback.
The notes on the far left is the price we need to pay to make a game different from most.
In rhythm games the player usually only controls the drums.
We wanted an experience that could be learned as music even.
But this prototype became difficult for beginners.
Like play solo on the guitar before learning to position your fingers.
In the tutorial phase perhaps a metronome could help.
Also, you have the freedom to configure the keys. ^^
@tatawanda Good idea. Pressing just a little later should do the trick.
@somogy Thanks :)
@sanojian @muktada-creations @jhax Yeah! This opinion is almost unanimous.
scottgoldsmith10 Oct 2020, 21:01
This is a pretty cool take on the jam. Definitely enjoyed it.
Majadroid
Majadroid10 Oct 2020, 21:11
Cool idea for the theme! Sadly the game was way to hard for me. So i missed a bit the full experience. Input could be a bit more forgiving.
Giordas10 Oct 2020, 21:11
I really like this little game and its interpretation on the theme. A bit difficult for my late reflexes, but I enjoyed it anyway. :)))
WilloXs
WilloXs10 Oct 2020, 21:23
Pretty cool. Once and again you come across non-game entries and they are really unique most of the time.
Toccio94
Toccio9410 Oct 2020, 21:30
I liked that you build the music piece by piece. It could become a way to teach the basis of how to create a beat, something that I would like to learn and that I've toyed a bit in the past weeks.
At first thought I didn't understand that the blue at the bottoms were enabled =/ Mostly because you can already see the other notes from the start! A color that stands more could be better.

I've seen you sometimes put the letter on the notes and that could be a good idea especially for the beginning.

The music "I" was creating was very cool, but sadly I gave up at some points because it's too unforgiving, u have like 1 specific frame into which you can press the key, maybe you should be more flexible lol.
Also, the first note, since it is looping at the end, it is even harder to get, a bit of space at the beginning without notes could help (but if it was more forgiving could be ok too).
As you have said, I agree that having this view and not the classic one were the notes come towards you it's better if the purpose is also to teach music, as said in the beginning, since it makes it more visible what is doing what, while with the notes that comes to you it is just a timing game.

Besides, the position of the key is a bit weird. Thought the notes are vertical, I would have preferred a horizontal layout for the keys (left is top and right is bottom). It's like the pentagram and the piano more or less. The vertical alignment of the keys was very uncomfortable.

I couldn't try the "do it yourself" but it's cool you added it.

In the end, it is a very original concept, and it works enough to show its potential, so keep going!
Fupi
Fupi11 Oct 2020, 18:04
That was a very interesting game! I am a big fan of rhythm games AND music making, so this is a treat to me! I actually liked this game a lot, gameplay, graphics and music.

The only thing that felt off was the timing to hit the notes, but I got the hang of it and I think I know what the problem is. I assume the window for correct inputs start when the play head hits a note, and ends a few frames later, but you also have to give players the chance to hit the note a few frames before the note plays.

Games like Rhythm Heaven have ~4 states of accuracy for hitting a beat: you can be on point, a little early, a little late, or miss completely. Your game has only three: Being on point, missing completely, or a little late. If you are just a little early you miss completely, which makes the input detection feel inconsistent.

Later on in your game, when I got the hang of how the input detection works, I started hitting the notes something like a frame after I normally would, and that got me to hit notes more consistently pretty much every time.

So yeah, my suggestion is that you make the window of opportunity to hit a note extend before and after the note actually plays.
smiley405
smiley40513 Oct 2020, 15:20
took me a while to figure it out, but after that, was enjoying. Unique concept. liked it
Animaster
Animaster15 Oct 2020, 01:12
I almost give up and leave the page at first, but after some time i decided to return and try again. And i'm completed that loop! That was very satisfying after a lot of attempts to finaly do it right.

I will try to explain one of my thoughts when i was playing, but i'm not so good at english, so sorry if this doesen't make sense. I think it would be cool if you draw end of the loop at beggining, and start at the end, because it is hard to catch first note after loop repeats. You dont have enough time to move your sight from end of track to beginning, and while game requires so mach precision i cant just depend on hearing, i need to see the note.

It's cool game, i like that you have sequence maker and would like to see completed game in the future. Great job!
MoHDI
MoHDI20 Oct 2020, 22:18
As difficult as the controls had been I did appreciate the innovative use of the keyboard layout. I wasn't able to beat the game.
Animaster
Animaster27 Oct 2020, 14:34
@gurigraphics Yes, that helps with first loop, but if you gonna start count every time it's gonna be irritating. I meant something like that:
Gurigraphics
Gurigraphicsauthor28 Oct 2020, 06:07
@animaster Well remembered. I tested a Jam Game that generated exactly this irritation. hehe
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