
LoooooooP
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This is a Assembler Music Tracker Game Maker?
Try to escape this loop. Hit the notes with PRECISION to end the current track to go in another one.
1/2/3 - Pink Notes
Q/W/R - Orange Notes
A/S/D - Green Notes
Z/X/C - Blue Notes
@LukanPeixe
@guriGraphics
You can create your own sequence and send it to friends to challenge them.
Use // to leave comments.
Example: y32-x11-s1-c2-n-BD2M
y32 = vertical note position, can be 11, 12, 13, 14, 21, 22, 23, 24, 31 ... 44.
x11 = horizontal position of the note, it can be 11, 12, 13, 14, 15, 16, 17, 18, 21, 22, 23, 24 ... 88.
s1 = note size, can be s1, s2, s3 etc. (visual only, it is not yet possible to press and hold a note)
c2 = note color, can be c1 (pink), c2 (orange), c3 (green) and c4 (blue).
n = note intensity, can be n (neutral) or any other letter on the keyboard (pending completion)
BD2M = sample to be executed.
- B = The instrument (A = Drum, B = Bass, C = Pad, D = Pluck)
- D2 = Musical note.
- M = Velocity (Intensity), can be: P (piano / soft), M (mezzo / medium) or F (forte / strong)
Number of samples are limited
Instrument A - Drum
- Hi-hats
AHH1P, AHH1M, AHH1F
AHH2P ...
AHH3P ...
- Kicks
AKI1P, AKI1M, AKI1F
AKi2P ...
- Others
ASN1F, ASN1M, ASN1F
ATM1F ...
Instrument B - Bass
With Release = BA3M_RL (C2, D2 and 2M also available)
No Release = BF2M, BE2M, BD2M ... BBb2M ... BC1M
Instrument C - Pad
CD3M1000, CC3M1000, CBb1000, CA3M1000 ... CC2M100
Longer extras: CC2M3000 and CA3M2000
Instrument D - Pluck
DD5F, DD5M, DD5P. DC5F, DC5M, DC5F, DBb5F ... DD3P.
It is not allowed to use the sounds/samples of this game outside the context of the game.
Note intensity differentiation (velocity - forte / mezo / piano)
Every 4 hits the track changes, the correct thing would be to have all the hits.
Score
Dialog and tutorial messages
Color change or visual enhancement of the correct notes
Accept double note entry
Accept long note entry
Manual Selection of Tracks
Greater tolerance area for hits
Accuracy meter
Compressor to avoid clips or lack of sound pressure in music
Instructions:
Try to escape this loop. Hit the notes with PRECISION to end the current track to go in another one.
Keyboard:
1/2/3 - Pink Notes
Q/W/R - Orange Notes
A/S/D - Green Notes
Z/X/C - Blue Notes
Team
Audio and Gamedesign
lukanpeixe@LukanPeixe
Programming and Gamedesign
gurigraphics@guriGraphics
Challenge Play Code (Maker)
You can create your own sequence and send it to friends to challenge them.
Use // to leave comments.
Example: y32-x11-s1-c2-n-BD2M
y32 = vertical note position, can be 11, 12, 13, 14, 21, 22, 23, 24, 31 ... 44.
x11 = horizontal position of the note, it can be 11, 12, 13, 14, 15, 16, 17, 18, 21, 22, 23, 24 ... 88.
s1 = note size, can be s1, s2, s3 etc. (visual only, it is not yet possible to press and hold a note)
c2 = note color, can be c1 (pink), c2 (orange), c3 (green) and c4 (blue).
n = note intensity, can be n (neutral) or any other letter on the keyboard (pending completion)
BD2M = sample to be executed.
- B = The instrument (A = Drum, B = Bass, C = Pad, D = Pluck)
- D2 = Musical note.
- M = Velocity (Intensity), can be: P (piano / soft), M (mezzo / medium) or F (forte / strong)
Number of samples are limited
Instrument A - Drum
- Hi-hats
AHH1P, AHH1M, AHH1F
AHH2P ...
AHH3P ...
- Kicks
AKI1P, AKI1M, AKI1F
AKi2P ...
- Others
ASN1F, ASN1M, ASN1F
ATM1F ...
Instrument B - Bass
With Release = BA3M_RL (C2, D2 and 2M also available)
No Release = BF2M, BE2M, BD2M ... BBb2M ... BC1M
Instrument C - Pad
CD3M1000, CC3M1000, CBb1000, CA3M1000 ... CC2M100
Longer extras: CC2M3000 and CA3M2000
Instrument D - Pluck
DD5F, DD5M, DD5P. DC5F, DC5M, DC5F, DBb5F ... DD3P.
It is not allowed to use the sounds/samples of this game outside the context of the game.
Elements we didn't have time to implement:
Note intensity differentiation (velocity - forte / mezo / piano)
Every 4 hits the track changes, the correct thing would be to have all the hits.
Score
Dialog and tutorial messages
Color change or visual enhancement of the correct notes
Accept double note entry
Accept long note entry
Manual Selection of Tracks
Greater tolerance area for hits
Accuracy meter
Compressor to avoid clips or lack of sound pressure in music