__IMPORTANT__ _Press the fullscreen button or the page wont let you jump with spacebar. Show the menu with X in keyboard instead of Esc, or it will get you out of fullscreen. Or just use a __Controller__ and everything works fine!_
Pretty cool game, different take on a pac man like game. The speed boost and jump abilities are fun. However, on level 2 you can definitely get stuck if you didn't buy it. Maybe just have it as a dropped item? Great job!
I loved this. It was very fun (after my sleepy mind finally figured out what to do :D). The graphics and the audio fit nicely together. I don't think the game was meant to be moody or humorous, but I found the way the robots were moving very funy. The theme is excelently followed. I reallized that after getting stuck and being like: "Hey! I can't get out of this! I am stuck... in... a... loop. !!!" Good job friend.
Nice music. I would like to have had the upgrade mechanics, and whatever else there was to see shown off immediately. First level seems pretty long. Great job!
@diaonic@cosmicpickle you can use the menu to auto destroy and get unstuck. But that costs you a life (that you can buy in the menu too). Thank you for playing it!
@rhoff95 You are right, at the end I was going to change it, but didn't have time.
- not seeing the 'loops' outside of the one spot were you get stuck without jump or auto destructing. - the first level was harder then the 2nd and 3rd because that one you had to deal with the enemy vs just the limited movement tiles. - the music is ok - graphics are acceptable for the game style - the 2nd level that introduces the loops/forced movement tiles could have been shorter as a teaching level.
This reminds me a lot of the Rocket Headquarters in Pokemon Red! Similar kind of puzzles going on. I feel like the music was a bit too "christmas-y" for my taste- it didn't seem to match the game. It also wasn't immediately clear that there was a store- maybe when you pick up your first few coins or lose your first heart you could have a speech bubble pop up with "Hm! I should buy more lives in the store..." with a hotkey to bring it up? Otherwise, the graphics were solid- nice and uniform, and the gameplay was straight forward!
Comments7
@rhoff95 You are right, at the end I was going to change it, but didn't have time.
- the first level was harder then the 2nd and 3rd because that one you had to deal with the enemy vs just the limited movement tiles.
- the music is ok
- graphics are acceptable for the game style
- the 2nd level that introduces the loops/forced movement tiles could have been shorter as a teaching level.
Audio and graphics are good! good job