You are Scientist – your mom can proud. Until that moment, when you become the cause of the universe disaster. Experiments with space predict incredible opportunities. Instant transportation of goods, completely new way of remote mining, a future ultimate weapon based on new physical principles ...
That day, the experiment did not go according to plan. The space-grafting ware exploded. The space has gone crazy. The multidimensional world has consumed your Scientist. Now you don't control your body. But you still have the space control panel in your hands. One hope - manipulate space to break out of the multidimensional loop stuck. Physics of the multidimensional world on your side
Good luck!
Don't forget to enable volume :smile:
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Bug fixes & changelog: 1. Fix "Start game" button (many objects were spawned, if button was clicked many times); 2. Fix teleport counter and time left counter (teleport and time left didn't count correctly during playing); 3. Fix background black screen showing during game playing; 4. Fix "next level" screen appearing (did not appear after all teleports were triggered); 5. Fix background & teleport sound playing. ```
I think I found a glitch lol. The reset button seems to spawn the scientist and portal but doesn't check or clear existing ones. Jam glitches aside, its a normal thing, the game has its merits. The art is simple and attractive. The goal is challenging but not impossible. The controls are a bit difficult to use but not game breakingly so.
The controls end up feeling extremely jerky, and not in a way that ends up being compelling to me. There's definitely a solid concept, with solid humor and graphics to carry it. However, it does not make me want to play more than a few tries at the moment.
The instructions were a little unclear and the teleport number I didn't understand for a bit. After the first few levels I figured it out though.
Other than that, it's a simple and neat game with a unique art style. The audio was alright with the tap effect for the scientist, but perhaps a victory noise or some ambient music may enhance the experience.
it's very satisfying to get him to land on the teleporter it gives me the satisfaction of seeing the logo hit the corner of the screen that I never get.
This was interesting. I find a sort of inherent joy in trying to precisely control very imprecise things (shopping trolleys, that sort of thing), so the controls for this were weirdly satisfying to try and wrangle into position. Other than that, I've not got much else to say. Good job and good luck in future!
Nice game, interesting and unique gameplay! Maybe it will be better if can make the teleport exit slower and added some feedbacks when the character hit the exit... ^_^
Nice little game :) It was simple enough to understand easily and the controls were minimalist and easy to use. The art was clean and good too. Good job!
Comments18
There's definitely a solid concept, with solid humor and graphics to carry it. However, it does not make me want to play more than a few tries at the moment.
The instructions were a little unclear and the teleport number I didn't understand for a bit. After the first few levels I figured it out though.
Other than that, it's a simple and neat game with a unique art style. The audio was alright with the tap effect for the scientist, but perhaps a victory noise or some ambient music may enhance the experience.
P.S. You can check what kind of music we have added on the background, which we forgot to play in the first release :D