Move EVERY beat to find your way out before the loop ends: SPACEBAR is used to advance menus and interact with objects. Made with PhaserCE, Tiled, SpriteStack, Ableton
Great audio! I also love that clean minimalistic graphics and I like how you done UI - there no special screen or tutorial, everything is directly in game, everything is crystal clear. Only think I miss is some progress bar to see how long the loop will last. Overall great job!
Good game! I would agree with the comment above that it may be nice to have some sort of gauge of how much time is left before it loops again, but overall I like the aesthetic and the game play was fun. Good job!
Very nice concept. The music is great, it was fun to play, although it would be great to see more complex levels. The game have a potential to grow into something big.
Great music! Visuals are very clean, UI is clear but could possibly stand to be "bedded in" a little more? I could certainly see this being fleshed out into something interesting.
Like the graphics and audio! Music was great, as already mentioned, and I liked the concept. Perhaps as an improvement you could try and make the game a bit more smoother, because I think there was a slight delay between a kepress and an moving (possibly to do with an animation trying to finish?). Overall though - well done!
Great game you got there. Catchy music and nice artstyle. Maybe some kind of enemy chasing you each beat would've spiced some things up - other than that great entry!
Just finished the game! The layers of progress of the music was cool. I don't play many rhythm games but I always want to, I'm glad I was able to play this!
Liked the music. I like the idea of implementing a thing inspired by necrodancer for this. Maybe I finished it too wuickly though, because I'm reading things about the building music and I don't think I noticed that.
Comments11
Music was great, as already mentioned, and I liked the concept.
Perhaps as an improvement you could try and make the game a bit more smoother, because I think there was a slight delay between a kepress and an moving (possibly to do with an animation trying to finish?).
Overall though - well done!