I do like the concept and it was fun falling through the lab and knocking things over. It wasn't apparent how to kill the enemies to gain access, so that could use a bubble or tutorial or something. Add some music and it would be awesome.
The concept, graphics and the old monitor style is nice. However it took me a bit to discover how to shoot. a quick description on the page game would be nice.
To improve: * Add a tutorial level, or key controls on main menu * Add some background music and effect * Add more levels * Add the jump on 'W Key' too * There is a bug that idk how it happend, some point I was moving to Left and the sprite was showing right and when I shoot the fire when right too.
Nice camera effect and theme fit. I found the controls somewhat weird: something wrong with the jum (like a little delay befor actually lifting) and the fact the character move in diraction facing the opposite, this fact broke a littlebit the gameplay.
The player movement is a bit finicky, and I found click-to-fire a bit difficult when there's no other mouse involvement. Maybe worth putting it on a key too.
Very weird game. - Controller support does work! But the player turns around after releasing the thumb stick, using deadzones can prevent that. - Camera is too high up, it's impossible to see what's below so every fall is a leap of faith. - Blobs on walls aren't perceived as enemies, perhaps they could move to indicate interactivity - No challenge. Enemies are very slow and don't attack. Still though, congrats on your first jam game!
I couldn't figure out what was an enemy and what wasn't at first. Took me a second to figure it all out. nice job with the physics objects flopping around.
Comments25
To improve:
* Add a tutorial level, or key controls on main menu
* Add some background music and effect
* Add more levels
* Add the jump on 'W Key' too
* There is a bug that idk how it happend, some point I was moving to Left and the sprite was showing right and when I shoot the fire when right too.
I found the controls somewhat weird: something wrong with the jum (like a little delay befor actually lifting) and the fact the character move in diraction facing the opposite, this fact broke a littlebit the gameplay.
Nice job, I'd like to hear improvements
The player movement is a bit finicky, and I found click-to-fire a bit difficult when there's no other mouse involvement. Maybe worth putting it on a key too.
- Controller support does work! But the player turns around after releasing the thumb stick, using deadzones can prevent that.
- Camera is too high up, it's impossible to see what's below so every fall is a leap of faith.
- Blobs on walls aren't perceived as enemies, perhaps they could move to indicate interactivity
- No challenge. Enemies are very slow and don't attack.
Still though, congrats on your first jam game!
Congrats !
nice job with the physics objects flopping around.
The Sounds a very nice, the music is a bit...doodle-ley...but also pretty good :)
The Camera isn't fast enough and lacks behind. But other than that, a basic Game, but a really good one! :)