U have 7 secs to hind it at 1st round (WebGL just ate my resolution and everything go wrong - i have a manual from both sides of lab) Never work with itch.io, webGl and this is my wery first game! Its broken and graceless, but it's work! Glad to come LD. Super-experience
Neat puzzles. I really liked the first level since it was short enough that it wasn't too frustrating to be sent back to start if I ended up in a dead end and I could get a little bit further every attempt.
The lighting is super cool, really enjoyed the aesthetic!
I never got past the second maze, though, I wish there was a way to get through the maze faster once you know where you are going, it was hard to explore the end because I spent most of my time just getting there.
Congrats on releasing your first game, especially as a LD submission!
The game was extremely difficult in the second level since the darkness makes it so you basically have to memorize the entire large maze. I think a simple improvement would be to not remove the lights when the player runs out of time. Just send them back to the beginning, and leave the lights there. At the end, you can score them based on total time to completion.
I like the lighting. it did make it a bit hard to find stuff but i guess that is the idea. A bit of background music would have been welcome to set a mood for the game i think. I had to go full screen to see everything. Itchio lets you set the resolution. maybe play around with that ?
It was a fun game, i couldn't finish the labyrinth.. I believe adding more speed to the player or increasing time would be cool, also good lights bro! :smile:
Comments18
I never got past the second maze, though, I wish there was a way to get through the maze faster once you know where you are going, it was hard to explore the end because I spent most of my time just getting there.
The game was extremely difficult in the second level since the darkness makes it so you basically have to memorize the entire large maze. I think a simple improvement would be to not remove the lights when the player runs out of time. Just send them back to the beginning, and leave the lights there. At the end, you can score them based on total time to completion.