Loopst

Loopst

This game is from ldjam.com, which is currently unavailable.
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overall: 3.77
fun: 3.59
innovation: 3.62
theme: 4.02
graphics: 3.71
audio: 3.26
humor: 3.04
mood: 3.34
*It seems you you are in world, which is, hmm, kinda looped. Exploring it, you found it obey interesting rules... Can you figure out what's happening, and discover all the secrets? Can you leave this unordinar world?*

Explore the world and look for tips. Perhaps fate will have mercy and show you the right path...

Control:
- WASD to move
- to pickup object step on tile

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Update : added steps to pass levels:



Level 1:
!> Go to the left to the stone under the exit, and slide it to the right. Then go to the left

Level 2:

!> Each time you "switch" world, one tree is disappear. Finally, they form an arrow (up). So, after all central trees are gone, go up.

Level 3:

!> Go to the foliage bottom left, and walk along it back and forth. Then arrows appear. They mean the directions by which you should move between worlds: left arrow means you should come out from the left side. So, here you do: come out from left -> come out from top -> come out from right -> come out from bottom

Level 4:
!> Come to the big tree, on lower tile. Shake it 3 times by pressing W. Then apple drops from it. Pickup apple and... let the character do everything for you ;)

Level 5:
!> Oh, this is hard level :tired_face: So, you see the "map" at the first screen. The "square" - is your position, *cross" - position with key from door. The principle here is the same as at level 3. So you move by map across the screens. Yea, it can take much time ;) Things get even more complicated when you consider the detail: you can't see map during all your travelling. You will have to memorize all the way (at least one way). The rule is: if your moving right - you DONT see the map and door. Once you have stubmled (move wrong direction) - you get on "starting" screen with door and map, and you should start your travel againg. Then, when you reached the key, you need to move backwards. The rule is the same: you moving correctly=you DONT see the map. Aaaand, finally you returned to the "starting" world, and open the door by key. Oooh yeeah, we did it :D

Level 6:
!> You need to "deliver" white rhombus to the black one. The principle is: coming out from the one side moves the rhombus by opposite direction. Eg. if you comes out from left, the rhombus moved to the right. So, by these movements you need to take source rhombus to it's distination. Then direction arrow appears, and you move where it facing.

Level 7:
!> There are 4 stones. And 4 holes for them. You need to place each stone at according hole. But at one world you couldn't see all the stones and holes: you see only 3 stones, and 1 hole for the missing stone. To figure out what stone is required for this hole, you move to next (right) world and check which stone is appeared (nvm that some other stone disappeared) - that is required stone for hole on the left world. Therefore, since there isn't stone on left world, you need just to memorize the hole position, and at the right world move appeared stone to this hole. Do the same for each stone, moving to the right. Moving up and down makes no effect on world.
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