Seems like a solid puzzle concept. Being able to adjust the loop in "real time" seems a bit like cheating though -- seems like it might be more satisfying to make it so that a loop needs to be constructed in advance and then executed for the entire level.
Cool concept! The jump audio is a bit annoying, and being able to adjust in real time is kind of cheating. I like how the little command cubes look. Great game!
A tutorial would have helped. Did not know I could put multiple options on top of each other and even then some of the jumps were just annoying to make. Puzzle games should not rely on precision. The real time aspect is interesting but hurts it overall as a puzzle game.
Good game! I was stuck on level 2 for a moment. My thoughts were: "How on Earth am I going to jump over that wall, if it's higher than the player jump?" Then I realized that you can jump mid air :)
A very tricky and challenging puzzle. You could improve sound effects, maybe with some variation. In my opinion, adjusting the actions in real time facilitates the game but at the same time it maks it more dynamic and (once mastered commands) satisfying
Cool game! Seen a few of these 'program movements' ideas and common problem seems to be trial-and-error is the only way to play. Would really like to see some way of allowing the player more agency and control. Also a little unintuitive that "move" just means start moving, might be easier to only move while it is on and combine the move/stop buttons. Great job!
A fun experience. I agree that setting up the player and then letting him go I think would make for a nicer experience. It was a little strange to adjust it in real time.
Graphics were simple, but easy to look at and understand what everything was, so that is nice. I think that adding some physics puzzles would be nice also.
This game is hard! It was a bit tricky to gauge how high/far the jump is. Also did not realise at first that you could double jump. Was cool to be able to switch up the moves in realtime to try and have more control. Cool submission!
It's like platforming in a 4th dimension, needing to time both jumps and when that jump button press will occur. Surprisingly dynamic, might require a little too much of the player though maybe thats just me? Either way being able to edit it live is a cool spin. I think even adding a pause button that I could hit myself would still leave plenty of challenge and would be enjoyable for someone who wanted to plan out their moves more. Love seeing novel stuff like this, great job!
This was a tricky thing to master! Being able to make changes on the go was interesting, but man, what an innovative little set of controls. The graphics were a little.. grey? Plain? Bland? But they were uniform and you could understand what was what so that was good!
Felt like I was chasing the tempo bar to put in the right command at the right time with a click-then-unclick, almost like I was using a weirdly-timed on-screen keyboard to control it. I think forcing the player to program out and not edit on the fly would be a good change to make. Or, perhaps, limit how many times they can remove/place after hitting play, like it's a "power" that you have to conserve!
Very fun concept! Had some trouble figuring out the jump at first, especially because they didn't always seem to happen properly mid-air (or maybe I'm just bad lol). Because you allow changes during the loop and you have the slots arranged in a rectangular grid, it really made me want to use my keyboard to input commands rapidly, like mapping 1,2,3,4,5... to the walking slots and Q,W,E,R,T... to the jumping slots and so on for frantic control!
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enjoyed your game design choices a lot!
good job!
Nice job :thumbsup:
Graphics were simple, but easy to look at and understand what everything was, so that is nice. I think that adding some physics puzzles would be nice also.
Good ideas here, though.