wow I really love the programming concept for the robot, but it gets really hard really fast.
For people wondering how to start the game, here is the guide for windows: * Download blubberquark_ld47_loopy_windows.zip from here: https://blubberquark.itch.io/loopy * Unpack the zip * doubleclick on launch.bat
Very cool idea, i was wondering at first what the moving bar at the bottom was but after i found that out i knew better how to play. But still gets hard fast
Awesome idea. Making the main character's movements based on a loop in the beginning makes the game both very difficult and engaging. Overall, very well done.
Really good game! It was challenging yet fun - it took me a couple tries to finish each level, but it was really satisfying once I managed it. I only realized how to use the jet pack in around level 5, so maybe add it to the controls? Other than that, it was great!
It was a good challenge. I managed to complete all of the levels aside from Abyss. I appreciated the level select. It allowed me to experience the entire game.
I liked the concept, and made it through to the end. I had to retry some on one or two of the levels, but in general the difficulty felt balanced. It did feel a bit odd that I basically had to waste the first run just to explore on each level before I got to actually try and solve it. I think that could have been helped, either with a minimap or a sweap over the level before it started. Nice entry!
Clever and adorable. Really intelligent design that I spent about 20 minutes trying to figure out through each puzzle, and had a great time doing it, too.
Nice idea! I like email intro, very fun and suspiciously accurate :) I like indicator below, looks like some logic analyzer logs, with all those signals on the timeline, nice!
I feel like you were trying to make a puzzle game. My thoughts on this is that you have to show a whole level to a player, so I could plot my actions beforehead to "solve" the level. First two or three levels felt alright, than it felt more like a platformer with a trial-and error mechanics. Well, there's not much you can do about level design in 48 hours, I get it :) As for game mechanics and looks of it - everything implemented great, I enjoyed playing it!
I like the design and animation of the robot. Perhaps the movement is a bit low. The mechanic is working but I would say that it's a bit unfair not to have an overview of the level. I think the camera don't need to be so close to the character. At the beginning it's like a blinded programmation. Nice entry anyway.
For people wondering how to start the game, here is the guide for windows:
* Download blubberquark_ld47_loopy_windows.zip from here: https://blubberquark.itch.io/loopy
* Unpack the zip
* doubleclick on launch.bat