Manipulate the flow of time using your LoopGun in a controlled test environment. Putting objects in time-loops, releasing them again if required and timing interactions correctly is the key to this puzzle game.
Controls:
W,A,S,D - walk
Mouse - look
Space - jump
E - press button
Left Mouse Button - toggle looping on object
Right Mouse Button - switch between loop lengths
R - reset all loops
P - show pause menu
A more thorough explanation in case the tutorial does not work for you (we tried our best in the limited time, but one never knows):
You can loop (almost) all interactive objects in the game: buttons, doors, pistons, conveyor belts, cubes and spheres. By looping an object, you make it repeat whatever it did in the last few seconds before you shot it. This goes on forever, until you stop the loop by shooting the object again. Looping objects will repeat every effect they caused in their loop, so buttons will continue to trigger, objects will move back and forth and doors will open and close. The length of the loop can be switched between 1s, 2s and 4s using the right mouse button. Use a combination of loops and reloops to solve the puzzles.
Great number of quality levels. The idea here is awesome. I was surprised I could manipulate the doors when I accidentally clicked. Cool feature continuity.
Cool mechanic I felt there were actually too many levels, many puzzles were no brainers I really really like that everything can be interacted with, buttons, physics props, doors, if it does something you can reverse it!
Very nice game! I'm ashamed to say I got stuck prettry quicly but, the controls are smooth, everything is explained in-game, the music fits the game ! Very solid entry :)
Nice time mechanic :D I think the level design could be sometimes a little more spacious, but that's a matter of taste and to enforce the "gun" property
Really interesting game that i've not seen done yet. Some of the sounds were really loud compared to the music but other sounds like the doors were great!
Loved it! This is a great idea, I really liked the Portal vibes.
The progression is very polished, I loved the conveyor belts level. However I got stuck in the level with two balls that need to bounce on each other to press a button in the middle, the timing was too hard for me.
Graphics and sound could see some improvement, but other than that it is a great entry.
When someone told me that the concept of this game is that it's Portal, but you can create time loops instead of making portals, I would've thought that game would be completely uninspired and put out without much thought, but this game is the complete opposite. The problem with puzzle games in game jams is that most people will get stuck on them, like I did, but I think this is a really solid foundation of what could be an incredible game. The mechanics are used in interesting ways, though I still think they have a lot of potential, the presentation is done really well, and dang, there are a lot of levels in this. I didn't even play to the end and it took me over half an hour. I got stuck in a level where you first had to keep a cube in place so it blocks a laser, then you go upwards, where you'll find a ball dispenser and a pusher right next to it, which pushes the ball down to a button, but for some reason the door didn't open. I restarted about 10 times while trying out different things, but it just didn't work. Since I don't know the solution, I can't give you advice on how to fix that, but honestly, it's the only problem I had with the game. Nicely done!
Great entry! Very well made. I almost got stuck on the first laser, it felt a bit unfair in its collision box and didn't give that clear feedback when a ball was rolling in front of it or not. I never managed past the conveyor belts where a cube should be elevated. Well made puzzle game though and lots of assets and interactions! I quite enjoyed playing it.
Very well made puzzle game! I only wish that the time gun was more "responsive" because it's very hard to catch moving objects in a time loop (especially at the conveyor belts level, where you need to elevate the cube perfectly). Besides that, it was an interesting puzzle game and a good interpretation of the theme! Well done!
I really loved it! The mechanio is really clever and works surprisingly well for a jam game! It was really fun to mess around with it and I love how systemic it is with all the elements that can looped, super super cool.
The graphics lack a little of polish and lighting but they work well and give the mood of the game (Portal vibe is here ahah) and the audio is real nice with the music too, just the "nope" sfx that is too aggressive in my opinion ^^
You can be proud that is a really creative and original use of the theme in the game design!
Just, the tutorial didn't work for me as you said, glad there was a level selection screen. I also got stuck in level 15 I think because I couldn't remove the sphere from the button and couldn't climb back, luckily, there was a level selection screen xD
And the transitions between levels could be seamless that'd be nice but that seems to be what you intended to do ^^
Overall really good, congrats! One of the bets jam games I've played ^^
Comments22
I felt there were actually too many levels, many puzzles were no brainers
I really really like that everything can be interacted with, buttons, physics props, doors, if it does something you can reverse it!
I think the level design could be sometimes a little more spacious, but that's a matter of taste and to enforce the "gun" property
The progression is very polished, I loved the conveyor belts level. However I got stuck in the level with two balls that need to bounce on each other to press a button in the middle, the timing was too hard for me.
Graphics and sound could see some improvement, but other than that it is a great entry.
I didn't get stuck in the loop but at the level with the lifting platform, because the cube didn't want to go up with it.
If youโd like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767497194?t=6h16m04s
Good luck on your ratings, see you next LD! :D
๐ Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
It was really fun to mess around with it and I love how systemic it is with all the elements that can looped, super super cool.
The graphics lack a little of polish and lighting but they work well and give the mood of the game (Portal vibe is here ahah) and the audio is real nice with the music too, just the "nope" sfx that is too aggressive in my opinion ^^
You can be proud that is a really creative and original use of the theme in the game design!
Just, the tutorial didn't work for me as you said, glad there was a level selection screen. I also got stuck in level 15 I think because I couldn't remove the sphere from the button and couldn't climb back, luckily, there was a level selection screen xD
And the transitions between levels could be seamless that'd be nice but that seems to be what you intended to do ^^
Overall really good, congrats! One of the bets jam games I've played ^^