Mel's Bells

Mel's Bells

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.40
fun: 3.18
innovation: 3.66
theme: 3.42
graphics: 2.76
audio: 3.48
humor: 3.15
mood: 3.24

Mel's Bells


Use Melody's magic bells to send the monsters back to hell and free the realm from the tyranny of Lupe's loopy landscape!

Note: This game requires audio since the core mechanic hinges around trying to recognize and mentally manipulate audio patterns. Sorry, deaf folks! If I build a "full" version of the game I'll add a visual mode, but I couldn't spare the time this weekend.

Tips

* Use your keyboard (keys 1-3) instead of the on-screen buttons.
* You collect mana from each defeated foe, and you do more damage the more mana you have.
* You must fill your mana to reach the center and fight the boss.
* Bats require you to play an *inverted* sequence, meaning any low notes become high, and high notes become low.
* Ghosts require you to play a *reversed* sequence. That is, you must play it backwards.
* A ghost-bat, therefor, requires doing *both* of those at the same time, which might be confusing. Thinking through the patterns in advance may help, should you encounter such a foe...
* If your audio is wonky, try the native build for your platform instead.
Found a bug?
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