
Milk Store
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Milk Store is an short experimental game that uses iterative mechanics to generate variations, which offer a couple unique problem solving challenges. Also full of various secrets and anomalies that can be fun to discover.
Keep in mind this game benefits from multiple playthroughs! The more completions you have, the more stuff will change!
You can use the R key as a quick restart btw but I was too tired to tell that somewhere ingame and then recompile the game and all that other garbage lol
Also prepare some nice tunes externally because the mere though of attempting music myself is something that should not only make me shutter, but you too.
I wouldn't use the source code as study material if I were you. I'm a very messy programmer especially when trying to be fast.
(edit: if you do enjoy this game somehow then a twitter follow (@ DracorazDev) would be much appreciated.)
Dev Insight (not too important):
Thank you to the people who help run Ludum Dare. Although the game itself was only created within the span of the compo, this was actually a small idea I had floating around in my head for a while. When I realized that it fit the theme, I finally had an excuse to jump at the opportunity and get this little prototype done. It's definitely not perfect. Lots of mistakes were made. Compromises were common. Such is fate as a small beginner developer as myself. But this game was a solid learning experience that I can imagine I may come back to in the near future. It would take a lot of fixing and ironing out that I didn't have the opportunity to do because of the time constraints but this is still a very salvagable little game. So seriously, from the bottom of my heart, I want to give 3 big cheers to the organizers.
Anyway it's now about 3 AM over here in Australia as of writing this message. Whenever I decide to peace out and go to bed, the compo will be over by the time I wake up. It's been a couple of pretty rough days. But I will definitely be sure get some long, deserved rest. And take some better care of myself in general. I'm sure tomorrow I'll most likely take some joy in playing some other submissions and such. With that said, I think that'll have to be it for this sizable rant. If anyone is actually reading this I'd be pretty surprised but if you are, thank you for reading up to the very end.
Night night.
Keep in mind this game benefits from multiple playthroughs! The more completions you have, the more stuff will change!
You can use the R key as a quick restart btw but I was too tired to tell that somewhere ingame and then recompile the game and all that other garbage lol
Also prepare some nice tunes externally because the mere though of attempting music myself is something that should not only make me shutter, but you too.
I wouldn't use the source code as study material if I were you. I'm a very messy programmer especially when trying to be fast.
(edit: if you do enjoy this game somehow then a twitter follow (@ DracorazDev) would be much appreciated.)
Dev Insight (not too important):
Thank you to the people who help run Ludum Dare. Although the game itself was only created within the span of the compo, this was actually a small idea I had floating around in my head for a while. When I realized that it fit the theme, I finally had an excuse to jump at the opportunity and get this little prototype done. It's definitely not perfect. Lots of mistakes were made. Compromises were common. Such is fate as a small beginner developer as myself. But this game was a solid learning experience that I can imagine I may come back to in the near future. It would take a lot of fixing and ironing out that I didn't have the opportunity to do because of the time constraints but this is still a very salvagable little game. So seriously, from the bottom of my heart, I want to give 3 big cheers to the organizers.
Anyway it's now about 3 AM over here in Australia as of writing this message. Whenever I decide to peace out and go to bed, the compo will be over by the time I wake up. It's been a couple of pretty rough days. But I will definitely be sure get some long, deserved rest. And take some better care of myself in general. I'm sure tomorrow I'll most likely take some joy in playing some other submissions and such. With that said, I think that'll have to be it for this sizable rant. If anyone is actually reading this I'd be pretty surprised but if you are, thank you for reading up to the very end.
Night night.