Minion Madness

Minion Madness

This game is from ldjam.com, which is currently unavailable.
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overall: 2.67
fun: 2.42
innovation: 3.58
theme: 3.17
graphics: 3.00
humor: 2.30
mood: 2.20
For over a hundered years you have been trapped on the bottom of a river.
But now the river is getting dry enough that you can summon a couple of minions to dig you out.

Manage your minions while the nearby river continues flooding.

Because the river keeps flooding and dragging your minions away, it is almost necessary to keep your minions fed and supply them with tools to increase their workspeed. This way you have to build a little economy to dig you out.

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The game is already on version 1.1, as 10 minutes after posting, I noticed a rather severe bug in the farms. That is fixed now.

I've removed the WebGL version as I don't seem to be able to fix it.

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After the feedback I've got, I made a couple extra changes to make a version 1.2. I spend only an hour and a half on these changes, but I think they already make a huge difference. As these were made after the compo ended, I leave the original verion here, as well as the new version,so you can judge it for what it was and see what I could be with a little bit of feedback.

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Changelog 1.2:
-Changed flooding period from 60 to 70 seconds
-Changed font of buttons
-Added sign when flooding is imminent
-changed text 'Is Idle!' to 'idle'
-Added new label above minion displaying their current action
-Changed the collision meshes of the farm and toolshop to be smaller to prevent glitchy behaviour
-Changed progress needed for digging out master from 200 to 150
-Changed the text on the start and end screen for increased clarification
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