@zachary-barbanell I play tested it with my father and my brother. And it seemed like it's too frustrating without progress bar, because you'll feel stuck in a loop too much ^^
I think the game you are thinking of has those little images that you collect and are able to view in the menu, these also indicate some sort of progress.
@zachary-barbanell I bet I'll get some bad ratings, because someone just keeps being stuck in a loop. I did not know how to tell the user about the concept and want them to have their own realisation moment, but what if they don't get it.
Was quite fun. Till the end I haven't figured out how to break out of the loops, but moving randomly around instead of forward normally worked. A few more stages would be cool, or even randomly generated ones, but that's something for later, not for a 72 hour game jam.
@tomeks the code is on GitHub, so you can go check it out if you want. There are two kind of triggers, one makes changes to the world and the other one moves the player to a different position.
Good idea, which utilizes the theme perfectly. I like the aesthetics, the shadows really make this game! Too bad it isn't longer, some sounds would be cool too, but all in all, it's a very solid, simple compo entry :)
I found this to be a great game. Well done with the design and the length. Had it been much longer, it would have worn out its welcome, but at that length, it was just perfect.
Really clean and a nice mindbender, huge Antichamber vibes! The lighting effect looked really cool, and I think some music would really have improved the overall mood, but I really enjoyed what I played already. It might be also worth considering what kind of cool things you could do with sound on top of the existing mechanics to play with the player's mind even more, but that's definitely something to only think about if you plan to take this forward. Great game, really enjoyed it!
Very nice game! It was rather fun, and I felt that the length was just right: each new "level" introduced some kind of twist and it never got stale. Even through the graphics were very simple, it was aesthetically pleasing. The progress bar felt essential, as without it everything would probably feel the same. I had no issues with this game, technical or not. Overall, great job!
I liked how you implemented the theme, not by forcing the player into a loop, like most of us did, but by tricking him to get stuck in loops voluntarily, because he doesn't know better.
I missed some music but otherwise it was a cool experience. Keep the concept and add some new event et it will become a great game. Maybe the last messages could have come sooner and used to play with the player mind. I liked the minimalistic art. Great entry anyway
Simple and nice looking game, I always love these kind of puzzles that defy de laws of geometry! Very clever interpretation of the theme too, you have to notice when you are stuck in a loop and consciously break out from it, neat! Too bad there is no sound to support the mood of the game, but it's still an awesome entry, good job!
@caladrius@bunkai@namnam@suchista@nazorus I guess I need to learn how to make music, I'm pretty bad at it and was not able to figure out how to make it fit the mood of the game ^^ Thanks for the feedback though.
@paulhudson monotonous in what way? Because there was no music/sound or because of the simple graphics?
A really cool idea with a solid execution! This definitely gave me some Antichamber vibes, I'd be curious to learn how you achieved the shifting labyrinth! Nice job!
NICE! At first I thought this was an AWD finger dexterity training game for Esports, until I figured it out. Mind bending! I definitely enjoyed it, great idea!
A most splendid game! I love the mere simplicity of the mechanics, as well as the graphics, was really one of them games you just couldn't stop playing until the end (The top bar really gave you the carrot you needed to push further into the loops). Really great way to execute the theme as well! Cheerz!
An awesome concept! Very interesting, took me a while to figure out what was going on, but then it was great fun to play. Also liked the graphics very much: simple, yet expressive. I did miss the audio tho. Anyway, great job!
Really neat game, impressed by how the lvl changes, gotta check out the source code :) Was waiting for the player to have to move into the bar at the top, but it was just a decoy for me to think about while the lvl is already fooling me. Nice job on the game!
Well done! Great use of the theme, and the art is pretty nice. I liked the "Ape Out"'s buildings, generating a good 2D-3D effect. It's a bit easy on the whole, I would liked to see more levels, but good job overall!
Nice game, with a strong connection to the theme! I couldn't help but think about the famous antichamber red/blue stairs ! Some decorative stuff might strengthen even more the repetition and the "stuck in a loop" vibe.
My 2 cents: what about connecting parts of the level, but with a 90 degree rotation?
@ace17 the stairs from antichamber definitely inspired this game. I tried rotating with turning the camera, but it did not really work out, because then the controls would also be flipped, but surely an interesting suggestion!
Nicely done! I like the contrast between the simplicity of the graphics and the difficulty of the game. Unless you know the trick to the game (which I won't reveal), it's a very challenging game! It's still mind-bending and fun anyway. If you make a full version of this, I say that everything is already great and nothing needs to be changed!
Clever game, fitting like a glove for the theme! I like the minimal aesthetics a lot, and the gameplay makes... sense, in some sense, the good sense! :D
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The game reminds me of another game I'm not gonna say the name of because spoilers but you can probably guess what game.
I almost wonder if it'd work better without the progress bar?
I think the game you are thinking of has those little images that you collect and are able to view in the menu, these also indicate some sort of progress.
Till the end I haven't figured out how to break out of the loops, but moving randomly around instead of forward normally worked. A few more stages would be cool, or even randomly generated ones, but that's something for later, not for a 72 hour game jam.
You should add a couple of levels and upload it onto a site!
An alternative to the progress bar could be changing the colour of the level when you progress
The use of light is clever, hide the true road and cheat my eye, and beatiful
There is another loop corridor game in this ld, but you provide a better way to realize it technically!
@paulhudson monotonous in what way? Because there was no music/sound or because of the simple graphics?
(btw 5* for theme)
Was waiting for the player to have to move into the bar at the top, but it was just a decoy for me to think about while the lvl is already fooling me. Nice job on the game!
I couldn't help but think about the famous antichamber red/blue stairs !
Some decorative stuff might strengthen even more the repetition and the "stuck in a loop" vibe.
My 2 cents: what about connecting parts of the level, but with a 90 degree rotation?