We present you our game created during the GameJam Lundum Dare 47: "Monotonous".
In Monotonous we play an office worker, who has to perform tasks in order to reach the end of the day ... and then start again the next day!
[[SPOIL]] Until we discover that there is good? not following the rules! From there a new vision of the world is offered to us. Will you be able to survive?
[[SPOIL +]] the objective is to not follow the rules, to rise to the level of destruction of the world and to survive one day at level 4 of destruction!
we are a team of 3 video game students in France.
The oppressive environment was really atmospheric, and the world becoming more weird every time you went against the rules had me keep playing. It all had a Stanley Parable feel to it. I just wish the objective of the game was a bit more complex than "not doing the thing". But overall, good job!
The controls felt a bit wonky and even though I instantly skipped from stage to stage without following orders, it said "You followed all orders from the company" which confused me a bit. The indication of impotant objects with red color was pretty neat!
Fun fact, if you get ontop of the coffee machine on day 2 you can get out of that map. That was fun. The game kept braking for me and not loading. Keep working at it.
Absolutely loved the scenes. the lights was beautiful and the simplistic colours on a very bland colour scheme looked pretty! The movement was a bit too quick, and i would have loved a sensitivity setting. Great work!
Hard to figure out exactly what you were doing and at times the game would not allow me to progress. For example once you started the coffee you couldn't place your cup under it.
@blue-pin-studio normally, even after the machine start you can place the cup on the base of the machine and it works, otherwise just wait until the machine is finished, and start it again with the cup. Afterwards nothing prevents you from not making the collection and leave the apartment.
Nice! I like the idea behind the monotonous loop, and the simplistic art style works well. We went with a similar idea for our game so this was really interesting to play through. Nice job!
I like the idea of the game, and I think can be a very humorous title! I had a difficult time placing the cup in the coffee machine, and the objective for the subway wasn't entirely clear what step to take. I fell of the edge, and got stuck not knowing what to do. Fix those issues, add small mini quests with the repetition of the day, and I think this can be a fun title!
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Afterwards nothing prevents you from not making the collection and leave the apartment.