![[WebGL/HTML5] Murder Loop](https://pics.ldj.am/cover/22/220196.png?v=c8051193)
[WebGL/HTML5] Murder Loop
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
The Game: Run and Gun your way through a circular spaceship. From checkpoint to checkpoint. Dismember your Enemies and collect their heads to open doors.
Explore 7 Rooms + 1 Bonus Room.
Play Duration ~15 min
If you get stuck (more than intended), here is the full walkthrough:
https://youtu.be/_ey5qHuptSg
About the process:
I started with no idea, 2h of thinking, 8h of sleeping, nothing helped, so I started working on the player character.
But after modelling him in blender, Unity refused importing any animation. Instead of fixing the bug (which could've taken some precious hours) I decided to try something I wanted to try for a long time: procedural animation.
To make them, I need inverse kinematics .. unity didn't release their Generic IK solution yet (afaik) and I can't use third party assets if I want to participate at the Compo. Writing my own IK-Solution using trigonometry could also take up lots of hours, I don't know if 48h are enough for the IK solution and then I still have to make the game..
But wait, theres another Solution: PhysX.
If physics does all the math for me, I can focus on the animations and the gameplay. So I used Physic Joints as "pseudo IK" solution and it worked pretty good.
Everything else evolved from this step. Disabling Physic Joints lead to a cool dismemberment system. Kicking Enemy Heads around was fun, so I decided to make it a game mechanic ... and thats it. Thats the game for this jam.
I hope you enjoy playing it. Please leave some feedback, so I can see your name and play your game. ^^
Explore 7 Rooms + 1 Bonus Room.
Play Duration ~15 min
If you get stuck (more than intended), here is the full walkthrough:
https://youtu.be/_ey5qHuptSg
About the process:
I started with no idea, 2h of thinking, 8h of sleeping, nothing helped, so I started working on the player character.
But after modelling him in blender, Unity refused importing any animation. Instead of fixing the bug (which could've taken some precious hours) I decided to try something I wanted to try for a long time: procedural animation.
To make them, I need inverse kinematics .. unity didn't release their Generic IK solution yet (afaik) and I can't use third party assets if I want to participate at the Compo. Writing my own IK-Solution using trigonometry could also take up lots of hours, I don't know if 48h are enough for the IK solution and then I still have to make the game..
But wait, theres another Solution: PhysX.
If physics does all the math for me, I can focus on the animations and the gameplay. So I used Physic Joints as "pseudo IK" solution and it worked pretty good.
Everything else evolved from this step. Disabling Physic Joints lead to a cool dismemberment system. Kicking Enemy Heads around was fun, so I decided to make it a game mechanic ... and thats it. Thats the game for this jam.
I hope you enjoy playing it. Please leave some feedback, so I can see your name and play your game. ^^