Fight through the inner thoughts of our main character as he struggles to find the strength to fight his inner demons. From the time he wakes up to the time he goes to bed there is an unseen battle inside himself.
The first time the lightning sound came gave me a shock.. Maybe I was just dozing a little. But the mood is pretty cool in this one, the darkness, tentactly background, etc. Could have used a background music track.
Other than that, the platformer seemed pretty unoriginal.
Oh yeah that first lightning was shocking. Literally :D I really enjoyed your game.It is very well made. The art is beautiful. Jumping in platformers is really not easy to get right but your jumping is on the spot. I also liked how the level builds up with enemies and obstacles each time. You can really feel some tension building up. Some minor chords on a piano as a background music would have been a really good fit. Other than that, good job! :)
I appreciate that you decided to expose players to this subject. Art can help us to explore our nature.
Your prototype reminded me a bit about Philophobia game, however I appreciate you didn't make it crazy hard.
I wish you good luck if you decide to explore this topic more with a game. The only thing I would suggest you is to consider opting out from Humor category.
Very artistic. I think you did a fantastic job. The bed though at the end idn't trigger anything...was there something that was supposed to happen? I hope I didn't miss out on a part of it. Great job though!
I liked the idea with running the same level over and over with added enemies, that worked well. The art was fine but a little small.
I encountered a weird thing when i pressed space I ended up at the bottom of the page so the game got outside of view. Solved this by only viewing the game frame. This made the resolution maybe bigger than intentional.
I felt like the story was pretty on-the-nose, but it was clear. The effects were interesting. The background sound really got to me after a bit. The controls were alright but just slippery enough that it was really hard for me to finish the levels.
I like the idea, but once the screen was restricted to about 6 pixels of non-darkness, it was unplayable. I understand the metaphor, but gameplay-wise, you could probably go down a different route. I liked the mood though, and the stormy background adds a lot! I sincerely hope you are doing well; I could never imagine being in the headspace to make such a dark game, so I hope everything is well. Really cool entry, I just wish I could've made it to the end.
- The way I played it to add fun is that I kept the "D" button pressed, transforming the gameplay into jumping on time (which made me think could be a metaphor of depression, when you're dragged by things and doesn't have control). - I liked the graphical interplay between light/shadow and black/colour. - The first thunder sound is great but I think the following ones get quite annoying in the long run.
But the mood is pretty cool in this one, the darkness, tentactly background, etc. Could have used a background music track.
Other than that, the platformer seemed pretty unoriginal.