Well that was some strange experience, didn't really get characters and meaning of all what is happening) Some levels were unbeatable for me) this can be pretty cool game if you work on a graphics and change soundtrack) Well done!
It's an interesting concept. However, the controls are very off-putting. When you look to the left, the controls for the nailgun are inverted vertically, which makes it much harder than it needs to be to place nails in mid-air. Also, you can't jump while standing on a ledge, which you do a lot due to the nature of the game. The difficulty of the levels was also all over the place, with some literally solving themselves, while others (such as the first level) require a number of attempts to line everything up correctly, and others I couldn't solve at all.
I didn't understand what to do exactly ad beginning but after I started to play a little bit better. Jumping is quite hard. Also I suggest to improve a little bit the graphics of the player . Good Job
Great job! I liked game concept a lot. Especially when the wall start bleeding 😅. Cool nail mechanic. Jumping was painfull (trying to jump from a nail to the upper platform feels undeservedly hard). Stuck on the loop with the bleeding wall(
The controls were a bit frustrating to me at first. I kept having to restart the first level because I kept accidentally knocking the platform out of the way instead of landing on top of it. Cool idea to have a looping level with progression, though.
What I liked? - Nice main menu. - I liked the music. - I liked the mechanics. - Nice puzzles. - Liked the lights.
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What I disliked? - I didn't like the about menu it feels off. - Didn't like buttons pressed colour. - Didn't like the visuals. It feels that there is something wrong. - Didn't like the tutorial. - When the timer starts, while the tutorial instructions still in progress. - There is no hold button to jump higher. - When you move left, or you are facing left, the gun doesn't face the cursor. - The player takes a bit long time on the jump. - I think no need for the jumping particle effect.
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To Fix: - Game's text is on the top of the pause menu. - Can rotate player hand after pausing the game. - Colliders are too big on level two.
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Suggestions: - If the number on the bottom corner is for ammo, write next to it ammo or something. - Ability to reload the level after pressing "R". - Ammo text only shows it if the player has a gun. - Add mass to the boxes. - Use one single font family. - Use flat graphics on your game. - In loop two, instead of having the player falling, I suggest to have it on the top of one of the platforms.
nice puzzles. good take on the theme, "doors" are portals which loops you around, or if a door is a death then your life is on repeat untill you solve the puzzle. the best puzzle i think must be puzzle 3 i think, with the blood spawning stuff.
Great Execution and Concept. I Couldn't Complete The First Loop and The Tutorial Didn't do a good job at explaining the mechanics. Loop 2 Onwards is great. maybe you should improve the tutorial or simplify the first level. or maybe i'm just a retard that couldn't even finish the first stage. dunno.
Needs a lot more polish, but it definitely has potential to become an interesting puzzle game. I think @ms-annotation-x did an amazing job on feedback and covered most (and more) of what I would have said (everyone heart their comment, definitely deserves it). The only thing I would add is that the player grounded (i.e. whether able to jump) detection could be slightly improved as I found myself not able to jump several times despite being on top of an object, likely due to its width.
The core platforming movement has room for improvement. Jumping itself is floaty and you get stuck on walls if you keep moving against walls while not on the ground. On the other hand, I like the premise of the game, and there are a few levels that highlight the looping around levels very well. Good job!
Comments24
Innovative idea for sure though.
And player should loop that is main theme of this game
Thanks for feedback ♥️
https://www.twitch.tv/videos/763143712
What I liked?
- Nice main menu.
- I liked the music.
- I liked the mechanics.
- Nice puzzles.
- Liked the lights.
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What I disliked?
- I didn't like the about menu it feels off.
- Didn't like buttons pressed colour.
- Didn't like the visuals. It feels that there is something wrong.
- Didn't like the tutorial.
- When the timer starts, while the tutorial instructions still in progress.
- There is no hold button to jump higher.
- When you move left, or you are facing left, the gun doesn't face the cursor.
- The player takes a bit long time on the jump.
- I think no need for the jumping particle effect.
---
To Fix:
- Game's text is on the top of the pause menu.
- Can rotate player hand after pausing the game.
- Colliders are too big on level two.
---
Suggestions:
- If the number on the bottom corner is for ammo, write next to it ammo or something.
- Ability to reload the level after pressing "R".
- Ammo text only shows it if the player has a gun.
- Add mass to the boxes.
- Use one single font family.
- Use flat graphics on your game.
- In loop two, instead of having the player falling, I suggest to have it on the top of one of the platforms.
---
Sorry for some critical feedback.
i will work on that
the best puzzle i think must be puzzle 3 i think, with the blood spawning stuff.