
No-End-To
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
No-End-To is our first attempt at a simple first-person horror game where the players goal is to get out of an escape room-like scenario, but the catch is that with each escape the room slightly changes and the player is forced to repeat the cycle.
Honestly, feel free to go ham on us, criticism is much appreciated. This was challenging yet a heck of a lot of fun. From this point on, we hope to participate in more Game jams in the future, and, hopefully, keep improving our game development skills.
This project was supposed to be significantly bigger, with additional features such as:
-The ability to pick up and carry objects (Amnesia style)
-Live room/texture morph akin to Silent Hill series;
-Timed rooms with special outcomes if the player would fail to escape within a certain time;
We did mostly everything from scratch, so it is natural that these things would be cut, considering our limited experience and 72 hour deadline. Lessons learned.
-Textures used from Adobe Substance Painter
-Font used from https://www.1001fonts.com/ptolemy-font.html#waterfall
-All of the models and sounds were created by us using Blender and Adobe Premier.
Controls:
AWSD - Movement
CTRL - Crouch
Mouse1 - Interact/Use
Sorry about the high mouse sensitivity;^
When you beat the game, it will just close. Thank you for playing!
Honestly, feel free to go ham on us, criticism is much appreciated. This was challenging yet a heck of a lot of fun. From this point on, we hope to participate in more Game jams in the future, and, hopefully, keep improving our game development skills.
This project was supposed to be significantly bigger, with additional features such as:
-The ability to pick up and carry objects (Amnesia style)
-Live room/texture morph akin to Silent Hill series;
-Timed rooms with special outcomes if the player would fail to escape within a certain time;
We did mostly everything from scratch, so it is natural that these things would be cut, considering our limited experience and 72 hour deadline. Lessons learned.
-Textures used from Adobe Substance Painter
-Font used from https://www.1001fonts.com/ptolemy-font.html#waterfall
-All of the models and sounds were created by us using Blender and Adobe Premier.
Controls:
AWSD - Movement
CTRL - Crouch
Mouse1 - Interact/Use
Sorry about the high mouse sensitivity;^
When you beat the game, it will just close. Thank you for playing!