No-End-To

by veynam
co-authored: @ucvex
Overall★★★★★★★★★★2.56
Fun★★★★★★★★★★2.33
Innovation★★★★★★★★★★2.53
Theme★★★★★★★★★★3.22
Graphics★★★★★★★★★★3.17
Audio★★★★★★★★★★2.86
Mood★★★★★★★★★★3.14
No-End-To is our first attempt at a simple first-person horror game where the players goal is to get out of an escape room-like scenario, but the catch is that with each escape the room slightly changes and the player is forced to repeat the cycle.

Honestly, feel free to go ham on us, criticism is much appreciated. This was challenging yet a heck of a lot of fun. From this point on, we hope to participate in more Game jams in the future, and, hopefully, keep improving our game development skills.

This project was supposed to be significantly bigger, with additional features such as:

-The ability to pick up and carry objects (Amnesia style)

-Live room/texture morph akin to Silent Hill series;

-Timed rooms with special outcomes if the player would fail to escape within a certain time;

We did mostly everything from scratch, so it is natural that these things would be cut, considering our limited experience and 72 hour deadline. Lessons learned.

-Textures used from Adobe Substance Painter

-Font used from https://www.1001fonts.com/ptolemy-font.html#waterfall

-All of the models and sounds were created by us using Blender and Adobe Premier.

Controls:

AWSD - Movement

CTRL - Crouch

Mouse1 - Interact/Use

Sorry about the high mouse sensitivity;^

When you beat the game, it will just close. Thank you for playing!

screenshot
Tools: Blender

Comments19

Veynamauthor5 Oct 2020, 22:18
Quick heads up, the game ends by automatically quieting:)
Kevin Meissner
Kevin Meissner6 Oct 2020, 15:16
Nice atmosphere
Can I actually win or loose the game?
Veynamauthor6 Oct 2020, 15:31
Hey, Thank you! Yeah you can win but going through the loop three times, the game will close itself if beaten.
VPhyre
VPhyre6 Oct 2020, 15:52
Very good idea. I would love to play a complete game about your idea. Graphics are good, and so is the sound. Congratulations.
ps: My game remembers how little you have in relation to the atmosphere of terror, but mine is in 2D haha
Veynamauthor6 Oct 2020, 20:28
Thanks VPhyre and UglySwedishFish, we really appreciate the feedback!
Somogy
Somogy7 Oct 2020, 00:14
very nice atmosphere!
Bredera
Bredera8 Oct 2020, 11:17
Nice short little experience. I think it fits really nicely with the theme. was a bit short though think I finished in withing 1.5 minutes. Still good entry
tenshi42
tenshi429 Oct 2020, 13:09
Nice concept !
There is a lack of visual feedback (highlight the key, text "left clic to grab key", is the key in "inventory", ...).
Also, mouse movements were wierd and too fast.
jk5000
jk500010 Oct 2020, 14:39
A fun little game idea. Perhaps a bit short.
Toccio94
Toccio9410 Oct 2020, 17:08
I'm a bit sad is so short, the mood was nice and I was a bit thrilled on what it could be.
It's a nice starting point anyway, keep going =)
tinykidtoo
tinykidtoo14 Oct 2020, 01:25
I get it now, I see there is no end to it. Man I felt the tension rising. Really cool stuff with the atmospheric sounds environment.

I did notice the camera's near clipping plane is set too far out, so when I get close to a wall I can see through it. Unity lets you set this on the camera component, which prevents this.
Veynamauthor14 Oct 2020, 13:13
@bredera Thank you, we initially wanted to make it much longer like, 5-7 loops with different things and events to do/experience, but the time constraints made us cut some corners;D
Veynamauthor14 Oct 2020, 13:15
@tenshi42 Yeah, our lack of experience in UI/UX were the result of that, although, the mouse does highlight when hover over an interactive object such as a key or the drawers:) Thank you, expect great things from us ^^
Veynamauthor14 Oct 2020, 13:19
@tinykidtoo Glad you caught on the name;D Recording the sounds was a loooot of fun, although I recorded all of it with my phones mic:D still a bit of audio editing made it work. We're aware of the camera issue now, but didn't notice it on the original release. A small oversight so to say. Thanks for the feedback and suggesting a fix!
xk_the_name
xk_the_name21 Oct 2020, 18:49
I'd say there is potential, but you know, 3 loops is not quiet enough to realize it, it's a LD game, I get it, but still. You used sounds, that's nice, it's essential for horror. You could still do more with the time constraints, just adding text, sound and really basic pixely textures. Like for example a face looking at you from the window, then you try going out through the window but still come back, then you start starving, have to go shit in the bucket, explore the implications of being stuck in a room for days on end... Anyways, congrats on your entry!
Veynamauthor27 Oct 2020, 13:54
@xk-the-name Thanks for the feedback. I know it's lacking, we cut over half of the intended features so its bare bones:D
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