It's ok. I feel like the level design could be improved on a lot as every level feels pretty much the same. level 8 spawns you right above the death zone which is a really cheap way to kill the player. The controls are also incredibly slippery and the momentum in insane so it's really hard to control. I also broke the timer mechanic somehow, it stopped ticking down after a while. Overall it's alright.
It is fun once you learn the levels and can speed through the levels although I'm not a fan of the inconsistent start where some levels begin on a platform and others start with a drop, slowing down the momentum of the game. However, that's a minor grievance and it's still a fun little game.
Cool fun simple and efficient concept. Well done. First thing I would improve? hmmm maybe fixing/changing what it takes so that we don't get stuck to the left wall.
There seems to be some friction issues, I assume caused by a slippery physics material. It causes the player to fly off to the distance sometimes haha. Tune that and youll have a nice game, it sort of teminds me of 10 second ninja.
I feel like a lot of thought was put into making the level designs teach you something, and then immediately counteract and undo that lesson. It may seem simple initially but i think it's quite cleverly organized in the regard of a maze game. Only thing I wish was different was how velocity can build up when you're pressed against a wall, that killed me way too many times. Good job!
Fun little platformer, though the slipperiness took some time to get used to. I realize the frustrating difficulty is probably intentional but it mostly was just annoying trying to progress through the game - particularly the levels where you just immediately fall into the pit, just having to memorize which levels those are isn't much fun. Think I got to 15 before giving up. This could be pretty cool with some more gameplay & level design work, nice job.
I liked the short levels! The controls were a bit slippery, and I noticed sometimes I would accelerate into the edge of the screen and get stuck on it. Needs a bit of tweaking, but I think it's an idea that you could develop!
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First thing I would improve? hmmm maybe fixing/changing what it takes so that we don't get stuck to the left wall.
I enjoyed it, although I didn't like the levels where you started right over a gap! That felt too punishing!
I liked the quick levels and it's simplicity was a plus 👍