I liked the physics and the use of pushing the boxes and to use them as movable platforms. Great idea. The game was well balanced, did take me two try´s. Great job.
I liked the game! Being able to influence the movement of the ball by moving the mouse and jumping into specific points makes for a really cool mechanic. The hitbox of the spiders wasn't immediately clear to me, but otherwise all the other dangers felt pretty fair!
Hey, cool idea to expand classic side platformer movement and implement theme in your project in that way. I really think you can continue this idea with more puzzles and usings of "inside loop" control. Well done)
Quite a cool game. Loved the use of the ball and the interesting gameplay that it gives. Would've loved to play more levels of this! Physics could use some refinement though, and you can also jump infinitely? Although the jumps do get smaller each time so you'll touch down eventually.
Decent platformer, would be better if with check points. I notice that after a small hit with the eagle it becomes half transparent, but next hit it's opacue again. Maybe the animation didn't reset right when state change?
BTW, it looks more like a normal rat rather than a hamster. :joy:
Great take on the theme, cool, unique, and interesting mechanic. I think pursuing this idea further could result in a steam-worthy physics based platformer (imagine it in 3d, with some sonic-style loops and pipes?). Of course, would be better with sound, more/longer levels etc, but this is great for a compo entry especially considering the quality of the graphics. I also got the transparent/opaque glitch a couple times, but seems like this is just a cosmetic thing. Well done!
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BTW, it looks more like a normal rat rather than a hamster. :joy:
I think pursuing this idea further could result in a steam-worthy physics based platformer (imagine it in 3d, with some sonic-style loops and pipes?).
Of course, would be better with sound, more/longer levels etc, but this is great for a compo entry especially considering the quality of the graphics.
I also got the transparent/opaque glitch a couple times, but seems like this is just a cosmetic thing.
Well done!