Great work, I feel like the health bar placement could be better, or change the way it is represented. I spent the first few minutes trying to figure out if it was a paddle or something. But well done!
Simple but fun! I would have liked some explanation as to how the game works and what the goal is. I thought the square was a wall that the bullets can't shoot through but it turned out to be the health bar for the sun!
I like it, controls are intuitive and it can be addictive game! :) Consider adding title screen or something and maybe some transitions - the game can maybe feel like too simple for three day work.
Fun little game! The one piece of feedback I have is that if there is no reason to not hold down fire the entire game, there's really no reason to make the player hold down a fire button. Well done.
Super intuitive game, I really enjoyed it. Also way more difficult than I expected, I only got up to 7 revolutions after a few tries. I kind of wish the bullets didn't explode after a set distance, it made some shots feel a bit weird.
I like to see how the best solutions can be the simplest, congratulations on the art and the game, what you set out to do has reached its goal, congratulations again, a big hug.
The slow bullets made this really challenging, you need to be confident in where you aim and switch to the next target before the current one died. Well done!
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Consider adding title screen or something and maybe some transitions - the game can maybe feel like too simple for three day work.
My only wish is that my bullets didn't have a maximum range: there were times when I couldn't reach the enemies & it didn't quite feel fair.