I want to congratulate you on an anniversary of the launch of the first Sputnik. And my game is all about space and satellites.
You are an dispatcher in a local space control centre and your job is to control several satellites. You need to support their orbit or clear it for purpose. When one sat falls another one gets its place.
Gameplay is simple - tune your recivier with control lever to one of a five sat's frequencies. Than you can check some parameters and send commands.
The game has no actual goal - just relax and listen to cosmic sounds.
What you had was nicely polished, although I wasent sure what the point was in what I was doing. Once I knew what I was doing, there wasen't really anything left to do.
I like the concept of managing satellites and the SFX were nice and cozy! I wish there was more gameplay to it though... Curious to see what this could become if there was more focus on the game mechanics?
Cool menu UI. It was pretty chill sitting around and reading interesting things for the different satellites as they sprang up and fell out of orbit. I felt like I was playing the launching part of Kerbal Space Program.
Very interesting idea for a game and I like that the satellites say funny things. This is kind of like just a game where you chill out and let the game take its course. The graphics were pretty well done too. Lots of cool satellite designs. Good job!
Everything is nice, sound, visuals, user experience, except it didn't have a game mechanic. I was trying to sabotage my space satellites to only have ones that would destroy earth and have free internet. :-)
Nice 3D graphics for a Compo game! I know that an orbit is a loop but how the game is, seams a little bit far fetched. Maybe an orbit representation would do the trick. The concept is interesting giving the vision how satellites are difficult to manage when the fuel is limited :)
I like little experiential games like this. It was nice and simple, but you managed to inject a lot of personality into it as well. Very very cool stuff here!
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Not much to do, more like a meditation experience. And this is ok, space must be slow.
I like little experiential games like this. It was nice and simple, but you managed to inject a lot of personality into it as well. Very very cool stuff here!