Orpheus is the tragic tale of the legendary poet who travelled to Hades to retrieve his kidnapped love. Enter the underworld and try your best at finding Eurydice but beware of creatures that reside there. They will do anything to get you stuck in a loop and stop you from ever finding your Eurydice.
Controls:
WASD - Move Left click - Throw javelin at location Right click - Dodge
I loved the art style and the music! The theme interpretation was also really neat. For some reason right mouse wasn't working for me. Probably a "me" thing more than anything else.
The mythological themeing of this is really cool, and the pixel art has a very strong style. In a couple of places its quite difficult to tell obstacles apart from the background (rocks in the second room for example) but enemies are always nice and clear.
Cool atmosphere and music. I also liked the pixel art. The controls are somehow a bit off and throwing the javelin doesn't work if you are too close to the wall, it just disappears. There might be some bug with the walking animations as pressing left key plays the animation moving right. Also I got stuck to the walls pretty often. With some more polish this would be a neat adventure :)
I dig the concept ! This adventure was promising, however it's getting hard to hit ennemies from certain angles, the javelin disapears into wall or invisible collision hitboxes so we need practice to move on. Part of the adventure I guess :D You can sure polish this part in order to make a solid game out of this !
Thanks guys, yes we are hoping to polish up the bugs that are currently in there, thanks very much for playing.
Theres also some balance issues, some artifacts you pickup make you too powerful - we definately are looking at ironing that out. Thanks for the feedback and for playing!
Thanks for the bug report, I will add that to the list of issues to fix! Myself and Karolina greatly appreciate you playing our game and will certainly return the favor to anyone who plays ours and comments (so we can find who are you are find your games)
The labyrinth feeling is really here and the atmosphere is oppressive and mystical in a good way. A little thought on this is that difficulty seems more a consequence of missing or not enough tested mechanics : - weird collisions - camera not following the hero fast enough when you are goin down and up (certainly due to the screen aspect ratio) - missing launch and impact sounds for the javelin
All of these are greatly reduced once you know how to avoid them, and can only be detected with tests for sure, and I'm certain you can fix them very easily! :) Overall, it was very pleasant to play :)
The music really added to the mood but since you have opted out it's not yours (you should give credit for it).
\+ Nice pixel art
\+ Nice mood
\- Slow attacking
\- Got thrown out in the water first time I played and couldn't get back
Also an advice when you show the "You have died"-message put a timer to disable input for a second or so. Players usually are hammering the keyboard fighting so the message will accidentally be skipped.
Nice ambience and retro art style and good choice of music. The animation is overall good, but when we move to the right the character is looking down. And the movements are a bit slack. When we stop the character continue to slide. Then it take time if we want to change direction. Due to this lack of reactivity I find the game too difficult. I didn't feel the "loop" theme, but perhaps it come later in the game? Anyway, with more energy, a better view and better reactions of the character it could be a nice game.
Nice Job!