Find the exit with your ears. Each ghost give you a clue to find it.
It's a kind of Pacman, because i think all arcade games are loops.
Each ghost impact the sound differently, but the distance with the exit impact all of them :
Red modify pitch.
Pink is some trigonometric formulae.
Green add perlin noise.
Blue is build-in distortion unity filter.
The distance between you and the exit modify the volume, if you take a pill all ghosts will stop and so their effects, leave you to can hear the music as it is with the modified volume.
So in brief, if all the ghosts are on the exit with you, you'll hear the music at full volume.
But that's never gonna happen ;).
Oh btw you lose a point each time you change direction.
Map is customizable, go into StreamingAssets and modify "map.txt" file :
The music is very enticing which is important when playing a game like that. Using music variations in that way is very clever, you are kind of triangulating the exit position depending on the volume of the music. The pitch and distortion effects are very useful to find the exit but i had more trouble identifying the two others. Very original entry, i liked it a lot !
I needed a more innovative mechanics, because this re-reading of the classic pacman would have to bring a super novelty could be mechanics or visual art, who knows the movements are made by voice commands, it may be a good idea to improve your project, but I liked doque I saw many thanks, my congratulations and a big hug!
Nice job! I felt like the game was a bit hard at first - maybe an intro level where the ghosts spawn one by one would have helped players ramp up to the main level.
Really interesting idea, although some of the ghost transforms were kind of obnoxious to listen to. Very innovative. I feel like I'd have to play a *lot* to get to the point where the ghost sounds would help me locate the exit; I found I was entirely navigating by volume.
I like the concept! However, I found the level transitions very jarring, many times I wouldn't even realize that I was on level 2. Regardless, this is an interesting concept to explore, and it would be fun to see expanded upon more.
Comments9
Using music variations in that way is very clever, you are kind of triangulating the exit position depending on the volume of the music.
The pitch and distortion effects are very useful to find the exit but i had more trouble identifying the two others.
Very original entry, i liked it a lot !
A recommendation is to show a message when the player enters a new level instead of just start the level.