Paradox

Paradox

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.18
fun: 3.02
innovation: 2.81
theme: 2.70
graphics: 3.31
audio: 3.28
mood: 3.29
ScreenShot2.png



GOAL:



The goal of the game is to run from the orb, if it gets to close to you for longer than 5 seconds you get teleported back to the start. If you want to know how to win the game read the readme.



CONTROLS:



W: Move Forward

A: Strafe Left

S: Move Backwards

D: Strafe Right

E: Grapple

Space: Jump

Gliding: If you are in the air and press space again you fall slower "glide".

Left Shift: Sprint

Once you are grappled you can press the grapple again to cancel it or jump when you reached your grapple destination to preform a higher than normal jump to get onto ledges.



TODO:



I want to show the grapple point and give the player a more basic since of what the goal is for the game.

Want to improve on the colors and and models.

Make a proper win screen.

Write up a short story for the game.



BUGS:



The game is suppose to spawn about 20 rooms per play but it does not sometimes.



TOOLS & ASSETS USED:



Game Engine: Godot - C#

Graphics: Blender / Artflow

Music: Groovepad

Music and Logo by: My wife - not registered on the site.



SOURCE:

You are free to grab the source and have a look just do not augh to hard at the comments they are the ramblings of a madman on a very short schedule. Ironically enough the ramblings at the room builder loop is the worst.

(https://github.com/IndieRonin/LD47-Paradox)
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