
Paradox
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
ScreenShot2.png
GOAL:
The goal of the game is to run from the orb, if it gets to close to you for longer than 5 seconds you get teleported back to the start. If you want to know how to win the game read the readme.
CONTROLS:
W: Move Forward
A: Strafe Left
S: Move Backwards
D: Strafe Right
E: Grapple
Space: Jump
Gliding: If you are in the air and press space again you fall slower "glide".
Left Shift: Sprint
Once you are grappled you can press the grapple again to cancel it or jump when you reached your grapple destination to preform a higher than normal jump to get onto ledges.
TODO:
I want to show the grapple point and give the player a more basic since of what the goal is for the game.
Want to improve on the colors and and models.
Make a proper win screen.
Write up a short story for the game.
BUGS:
The game is suppose to spawn about 20 rooms per play but it does not sometimes.
TOOLS & ASSETS USED:
Game Engine: Godot - C#
Graphics: Blender / Artflow
Music: Groovepad
Music and Logo by: My wife - not registered on the site.
SOURCE:
You are free to grab the source and have a look just do not augh to hard at the comments they are the ramblings of a madman on a very short schedule. Ironically enough the ramblings at the room builder loop is the worst.
(https://github.com/IndieRonin/LD47-Paradox)
GOAL:
The goal of the game is to run from the orb, if it gets to close to you for longer than 5 seconds you get teleported back to the start. If you want to know how to win the game read the readme.
CONTROLS:
W: Move Forward
A: Strafe Left
S: Move Backwards
D: Strafe Right
E: Grapple
Space: Jump
Gliding: If you are in the air and press space again you fall slower "glide".
Left Shift: Sprint
Once you are grappled you can press the grapple again to cancel it or jump when you reached your grapple destination to preform a higher than normal jump to get onto ledges.
TODO:
I want to show the grapple point and give the player a more basic since of what the goal is for the game.
Want to improve on the colors and and models.
Make a proper win screen.
Write up a short story for the game.
BUGS:
The game is suppose to spawn about 20 rooms per play but it does not sometimes.
TOOLS & ASSETS USED:
Game Engine: Godot - C#
Graphics: Blender / Artflow
Music: Groovepad
Music and Logo by: My wife - not registered on the site.
SOURCE:
You are free to grab the source and have a look just do not augh to hard at the comments they are the ramblings of a madman on a very short schedule. Ironically enough the ramblings at the room builder loop is the worst.
(https://github.com/IndieRonin/LD47-Paradox)