You find yourself in a strange dream where the world is constantly rotating. Using your special Pi powers you must navigate your Cherry Pie body through the world in the hopes of eventually escaping
* A/D - Left/Right to move * W/Space/Up to jump * LMB/RMB - Q/E - Shift+A/D to change the world rotation
Dev's note
This was a lot of fun to make. First time using Tiled/Aseprite and they're both great tools. I did the music with LMMS. I think I'm starting to get over my ~~writer's~~ musician's block.
Might continue this with multiplayer (For the laughs if anything) and more levels if it seems popular enough
Note: This has caused someone to have motion sickness. I think most people should be fine though
The idea of rotating the entire level is fun and ambitious. That being said, the platforming logic clearly isn't suited to it, as I constantly found myself stuck inside the terrain, or bouncing around madly. That being said, I like the graphics and the story, so nice work all around.
I love the pie sprite and the music loop. So much bass! I only managed to complete three levels before I gave up. You were right to include the Easy Mode button. :smile:
omg.... i got so motion sick i actualy threw up right after i finished pi's failure map. i didnt read what the controlers were so i played withour rotating untill the 4th map i think, the on where you have to rotate. i have never gotten motion sick from playing a game, ill give you an extra star on every point. fuk... my tummy hurt so bad T_T
Cool game. The music was very nice. It got a bit confusing being able to both walk and control movement by changing the ground slope. I think the loop controls might have been a bit to sensitive.
The game idea is really cool for this theme ! It was sometimes frustrating not being able to jump, but overall it was nicely done.
I read in your commentes that you were rotating the whole level, did you consider rotating the character, the camera and the gravity vector only? That could require less calculations ;)
The music was nice and I really liked that you would change its side depending on the rotation.
I tried changing it to rotate the player only but after an hour of failures I scrapped that and went with this method. I haven't done too much with godot's physics yet so I was probably missing something.
The physics could use some work, as the character seemed to fly around in ways that didn't make sense at times, but it was a fun game. I don't know how close I got to the end, but I couldn't get past the level with the "you will never escape" text...which seemed to be a very accurate prediction in my case.
Controlling the character AND the world was super confusing. I found myself relying more on the rotation of the world, and rarely trying to move the character at all since he usually ended up on a slope too step to walk or jump anyways.
this was pretty funny. I was trying to figure out why i'm a pie out side running around. It was a bit motionsicky, but we survived. I was unable to beat the last level though. My kids thought this game was pretty funny.
@yword@oneiromancer thanks for playing! It looks like you didn't rate me in a few categories though, my OCD is triggered lol
When you reach the actual end the game will freeze if you're using the HTML version and it will close if you're using the Downloaded version. To escape The End level you need to go to the right and swing yourself upwards once you reach the end. There's a portal that doesn't move with the level up there
In the case of cheating the puzzles I don't mind that. I was worried the game would be too hard for most people
Woah I think that game gave me vertigo ^^. The idea with controlling the rotation of the levels is nice. As you sad before the rotation had some weird physics behavior. I think I only made it to the second to last level. Well done!
By the time I got to the end of the game, I was enjoying the platforming. I think it is a solid concept, and the level design makes sense.
The problem, to me, is that it is very hard to control, and I don't believe it's even very easy to learn to control. I could never figure out how to jump consistently, and the amounts of momentum and even jump height I could get could vary wildly based on all sorts of inscrutable factors.
The places where jumping was required took me forever as I tried to get the game to give me a jump...
But as I said, once I finally got the hang of just kind of praying and pointing my buttons in the general direction of where I want to go, I did have a bit of fun. The physics and controls just need to be much more predictable to really sell the experience.
And, as a data point, the game did make me a little motion sick too. :smile:
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I didn't have very many testers so I wasn't sure how difficult I should make it. A 10-14 year old beat the whole thing in under 3 minutes though
Yeah, I don't think Godot liked me rotating everything like that lol
i didnt read what the controlers were so i played withour rotating untill the 4th map i think, the on where you have to rotate.
i have never gotten motion sick from playing a game, ill give you an extra star on every point. fuk... my tummy hurt so bad T_T
Other than that, nice job.
I didn't want to allow the player to slow down the platforms too much or it would be too easy :smiling_imp:
I read in your commentes that you were rotating the whole level, did you consider rotating the character, the camera and the gravity vector only? That could require less calculations ;)
The music was nice and I really liked that you would change its side depending on the rotation.
Nice entry!
I tried changing it to rotate the player only but after an hour of failures I scrapped that and went with this method. I haven't done too much with godot's physics yet so I was probably missing something.
I'll probably have another go at it post-jam
Controlling the character AND the world was super confusing. I found myself relying more on the rotation of the world, and rarely trying to move the character at all since he usually ended up on a slope too step to walk or jump anyways.
When you reach the actual end the game will freeze if you're using the HTML version and it will close if you're using the Downloaded version. To escape The End level you need to go to the right and swing yourself upwards once you reach the end. There's a portal that doesn't move with the level up there
In the case of cheating the puzzles I don't mind that. I was worried the game would be too hard for most people
Well done!
The problem, to me, is that it is very hard to control, and I don't believe it's even very easy to learn to control. I could never figure out how to jump consistently, and the amounts of momentum and even jump height I could get could vary wildly based on all sorts of inscrutable factors.
The places where jumping was required took me forever as I tried to get the game to give me a jump...
But as I said, once I finally got the hang of just kind of praying and pointing my buttons in the general direction of where I want to go, I did have a bit of fun. The physics and controls just need to be much more predictable to really sell the experience.
And, as a data point, the game did make me a little motion sick too. :smile: