There is an atmosphere to the game, but the gameplay need some work.
Tried the controller first, but it seems the left stick y-axis controls jumping which doesn't work for me, as I move left and right I am accidentally putting a little into the y-axis of the stick making the character float into the air. So I tried keyboard, this worked, but there was no feedback from the jump, a sound effect would add a lot to the jumping mechanics play feel. Also took me a bit to realize holding jump made you jump higher.
Adjustments to the camera would make a big difference, and there are a number of ways to go about adjusting it. The issue I have with the camera is I cannot see the platforms to the left or right of me, and I cannot see the dangerous spikey rib cages below me until it is too late. There are a number of ways to adjust this but the easiest thing would be to zoom out a bit, and move the camera down a smidge.
I enjoyed the atmosphere, the cohesive art style, the lighting. I think I liked the happy little ghost the most.
Loooove the aesthetic! Sounds and graphics top notch. Actually laughed out loud at the "ow" sound. The lighting was a nice touch too. Controls a bit confusing.
I totally pwned this game. It has a beautiful art palette and art style generally speaking. I especially loved how the pumpkin spider worked well with the purples and grays. Good job!
I've thought about having a game where the faster you move the more shallow your jump is. It's pretty interesting to see someone actually have that same idea.
Hi, nice graphics and mood. However the controls were really floaty and not very responsive. I think if you improve on those the game will be so much better. Regards!
I loved artwork! The game told me I won, so I guess I won :)
Oh, and the sound effects you made were really funny.
I don't think I saw all of the level before finding the winning platform, so you might think about level design in the future so that the player has a reason to see all your beautiful artwork!
I finished it! The art and music are excellent, absolutely love it. The platforming is pretty rough, very floaty, lots of collision issues. But a really great entry considering time restrictions.
I like the character and the ghost. And the music+sound is giving a nice mood. But the control is awful. There's a lot of work to do on it. But it's a good base. With improvements on the movements it could be interesting.
I liked the graphics and sounds! The mood was great! I would move the camera a bit far away to see everything better and the player seems a bit too floaty
Comments16
Tried the controller first, but it seems the left stick y-axis controls jumping which doesn't work for me, as I move left and right I am accidentally putting a little into the y-axis of the stick making the character float into the air. So I tried keyboard, this worked, but there was no feedback from the jump, a sound effect would add a lot to the jumping mechanics play feel. Also took me a bit to realize holding jump made you jump higher.
Adjustments to the camera would make a big difference, and there are a number of ways to go about adjusting it.
The issue I have with the camera is I cannot see the platforms to the left or right of me, and I cannot see the dangerous spikey rib cages below me until it is too late. There are a number of ways to adjust this but the easiest thing would be to zoom out a bit, and move the camera down a smidge.
I enjoyed the atmosphere, the cohesive art style, the lighting. I think I liked the happy little ghost the most.
I won.
Oh, and the sound effects you made were really funny.
I don't think I saw all of the level before finding the winning platform, so you might think about level design in the future so that the player has a reason to see all your beautiful artwork!