Stuck in this little world, you have to pick your actions wisely and loop through it until you die!
Here is a little tutorial for each actions. You can go through it, or just discover by yourself!
This action allow you to move on an other case. You can move only if there is a case in the direction you choose.
This action will place a shield on the case beside you, in the direction you choose. The shield is usefull to defend urself: it can makes enemies go the other way around, or destruct rocks. Score is increased if the placed shield is consumed.
Basic action, it will hit in the direction you choose. Usefull to kill every enemy you can. You earn score points if you kill something.
Tricky but really rewarding skill. It will swap your position with the first enemy encountered in the line. If there is no enemy, then you'll go to the end of the line. Score is increased if you swap with an entity on the map.
To use your actions, you juste have to press the arrow keys in the direction you want to use the action !
Update 06/10/2020 11:00AM. Fix majors bugs: - (some entities did not have the same place on the grid, visually and logically, which causes some hit to didn't work and sometimes, an unwanted death). - Archers do not shoot outside the map anymore. Game is more likely playable and more bugfree :)
Fun game ! The mecanic is original, it takes some skill to survive and the pression is intense ! One mistake and you're done for it ! Solid entry even if the sounds and graphics are a bit lower in quality i had great fun !
Very interesting idea. It took me a bit to understand the mechanics, but once you get the rid of it, its so fun. I think some polish could make it a better experience. Nice work!
I love the aesthetic you went for but I think the game would benefit from being turn based since it'd allow for more time to think about your next move and wouldn't remove the heavy punishment for one tiny mistake aspect
Really good Idea. It takes some time to get used to the meachanics. You should mabey add a little tutorial, with not moveing Enemeys, just to get used to the meachanics
That is a really cool idea! Very old school arcade like. I suck at the game though. What would make it easier for me is to see more in advance where things appear.
Thanks all of you for the feedbacks ! We hesitate indeed to go for a turn based game, because as Polite Stories say, it would be allow us to have more time to think of what to do. But time was a real constraint, so for the jam, we opted for a semi-real time game :smile:
Nice idea for the tutorial & the way to see where things appear in advance !
Great idea! it took me a bit to understand how I was supposed to survive or what I was supposed to do, but it also gave me a lot of space to experiment with the game. Pretty interesting!
totally unique game play. that said, it got a little hard as it got going and it would have been nice to swap them out with something else at some point. great job.
Hi there! I really liked this game, very charming. Gave me some roguelike vibes (broughlike vikes actually). I loved the premise and the personality of the game. It'd be great to have the tutorial in-game but the only real issue that I had with it was having to keep looking at the bottom of the screen the whole time to remember the next action. It'd be great if the next action was hinted around the main character. I could see myself playing a more polished version of this where your actions change/evolve as you get more points. Good job!
Interesting concept, and created some nice emergent gameplay with the enemies, like directing them into each other or in front of a rock. I also enjoyed tweaking the loop, although found that the best technique was to load up on move actions with a single attack and single shield, because this allowed flexibility. I also agree with the other commenters that it would be nice if this was turn based, as im sure it would allow for some nice tactical thinking rather than always trying to react quickly. Also some animation or similar to help you visually see which way things are moving would be nice. Nice entry!
Side note: If you didn't make the music during the Jam, I think you are supposed to remove the music rating option from the game.
The concept is very original and totally caught me. My team and I had a similar idea wile brainstorming, but we couldn't figure out how to do it properly... Although your take is really hard, and that the gameplay could use some polish, I think you nailed it ! Great take on the theme, really unique. Love it !
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We hesitate indeed to go for a turn based game, because as Polite Stories say, it would be allow us to have more time to think of what to do.
But time was a real constraint, so for the jam, we opted for a semi-real time game :smile:
Nice idea for the tutorial & the way to see where things appear in advance !
Side note: If you didn't make the music during the Jam, I think you are supposed to remove the music rating option from the game.