
Radiant Rewind
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*
*Breakout! Slow motion! Time travel! Oh and also, you're a raccoon, looping around an orbit in space.*
Combos and powerups: Hit _multiple same-colored_ blocks in a row to advance the combo count and unlock a powerup. Then press `C` to activate it, and do it before you break your combo!
You get _multi balls_ for red, orange or yellow combos, and _big balls_ for green, blue or purple combos.
Time control: Hold `ctrl` to slow down time for extra precision. Hold `space` to rewind time. The bar in the lower left shows the amount of time that you can go back. Rewinding time resets your combo count to zero.
Hold `space`: rewind time
Hold `ctrl`: slow motion
`C`: activate powerup
`R`: restart level
`P`: pause game (and release mouse pointer)
`F`: toggle fullscreen
`Esc`: exit game
If you get stuck, you can press `1`-`6` to jump to levels directly.
_If you prefer other controls: The post-jam version has freely configurable key bindings, also including mouse buttons and gamepad support!_
- Powerups balancing: bigger balls for higher combos, reset combo when powerup is activated
- Fixed crashes of the music or the whole game that occured when using slomo or rewind while changing levels
- Restored some particle effects that had gone lost during last-minute perfomance optimizations
- Fixed message at the end of the game disappearing too quickly
- advanced input methods:
- gamepad support
- default possibility to play with keyboard only (`W`/`A`/`S`/`D` or `arrow keys` to move the raccoon)
- default possibility to play mostly with mouse only (slow motion, rewind and activate powerup with mouse buttons)
- you can combine all input methods / switch between them as you like
- see info on start screen to configure mouse/keyboard/gamepad bindings
- better ball physics
- interaction between raccoon and ball is now more predictable
- multiple balls bounce off from each other
- when hitting the ball very quick, it will move very fast but return to normal velocity almost instantly
- mute/unmute the music by pressing `M`
- a little bit more juice, for example fast balls now have motion blur, and quicker balls now generate more particles when they hit a block
- fix: music seeking after rewinding the time, so that the music continues where is was before
- fix: when you win a level during slow motion mode, the level transition will still be quick now
- music now starts on the menu screen and does not reset to the beginning on level change
- simple high score system - saves the quickest time per level
- slomo is now limited by your time traveling budget - the more slomo you use, the less you can rewind, and vice versa
- during slomo you now get a line for each ball approaching the raccoon, showing you the direction in which it will be reflected
- many visual effects are linked to the beat of the music now - as long as the music is not muted
- you can press `E` to toggle the linking of music and visual effects, which reduces flashing
- motion blur for triangle particles
Made with LÖVE. To run the Linux and macOS versions, install LÖVE 11.3.
*Breakout! Slow motion! Time travel! Oh and also, you're a raccoon, looping around an orbit in space.*
Gameplay Video / Trailer
https://www.youtube.com/watch?v=txWLdFpt_RoBasic usage
Use your mouse (or other pointing device of your choice) to move along the track. Touch the ball to change its course. Clear all blocks to advance to the next level.Combos and powerups: Hit _multiple same-colored_ blocks in a row to advance the combo count and unlock a powerup. Then press `C` to activate it, and do it before you break your combo!
You get _multi balls_ for red, orange or yellow combos, and _big balls_ for green, blue or purple combos.
Time control: Hold `ctrl` to slow down time for extra precision. Hold `space` to rewind time. The bar in the lower left shows the amount of time that you can go back. Rewinding time resets your combo count to zero.
Controls overview
Mouse: move raccoonHold `space`: rewind time
Hold `ctrl`: slow motion
`C`: activate powerup
`R`: restart level
`P`: pause game (and release mouse pointer)
`F`: toggle fullscreen
`Esc`: exit game
If you get stuck, you can press `1`-`6` to jump to levels directly.
_If you prefer other controls: The post-jam version has freely configurable key bindings, also including mouse buttons and gamepad support!_
Changelog - Jam version
*Small bug fixes etc. that we made after publishing the game, which we believe is allowed by the rules. If you find any more bugs, please let us know!*- Powerups balancing: bigger balls for higher combos, reset combo when powerup is activated
- Fixed crashes of the music or the whole game that occured when using slomo or rewind while changing levels
- Restored some particle effects that had gone lost during last-minute perfomance optimizations
- Fixed message at the end of the game disappearing too quickly
Changelog - Post-jam version
*This version contains new features that we developed long after the deadline, so _please do not_ take this version into account when rating us.*- advanced input methods:
- gamepad support
- default possibility to play with keyboard only (`W`/`A`/`S`/`D` or `arrow keys` to move the raccoon)
- default possibility to play mostly with mouse only (slow motion, rewind and activate powerup with mouse buttons)
- you can combine all input methods / switch between them as you like
- see info on start screen to configure mouse/keyboard/gamepad bindings
- better ball physics
- interaction between raccoon and ball is now more predictable
- multiple balls bounce off from each other
- when hitting the ball very quick, it will move very fast but return to normal velocity almost instantly
- mute/unmute the music by pressing `M`
- a little bit more juice, for example fast balls now have motion blur, and quicker balls now generate more particles when they hit a block
- fix: music seeking after rewinding the time, so that the music continues where is was before
- fix: when you win a level during slow motion mode, the level transition will still be quick now
- music now starts on the menu screen and does not reset to the beginning on level change
- simple high score system - saves the quickest time per level
- slomo is now limited by your time traveling budget - the more slomo you use, the less you can rewind, and vice versa
- during slomo you now get a line for each ball approaching the raccoon, showing you the direction in which it will be reflected
- many visual effects are linked to the beat of the music now - as long as the music is not muted
- you can press `E` to toggle the linking of music and visual effects, which reduces flashing
- motion blur for triangle particles
Misc
The music is *Severe Tire Damage* by Kevin MacLeod.Made with LÖVE. To run the Linux and macOS versions, install LÖVE 11.3.