Wooh, that's quite challenging. The concept is really nice and well implemented. I found the music too repetitive, and I had to cut off the sound to play the game.
Some kind of simple tutorial zone could be a really great addition.
Heh, same hat. I had almost the same idea, but also totally different. It's really interesting to see your game that looks the same, even with the loop at the bottom, but plays so differently
This is a really hard game for me. A super-easy-baby-mode which generates a checkpoints after every collection would be perfect for me. Jumping on the moving plattform was were I gave up.
But however - this is a really interessting and mostly intuitiv gameplay. Once I got where to put the square everything starts making sense. What I really like is that you did a programming game with using an approach I've never seen before.
Very good concept! I like the idea that you can hold space to pause the loop for a moment. Collecting the arrows and putting them when you want in good order. In fact it's a good prototype. It need a big polish and nice art and sound and a better music. Then it could be an good game!
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The game might benefit from multiple levels that start out much easier to teach the player the mechanics
Really enjoyed it though so thank you! :-)
Some kind of simple tutorial zone could be a really great addition.
I had almost the same idea, but also totally different. It's really interesting to see your game that looks the same, even with the loop at the bottom, but plays so differently
But however - this is a really interessting and mostly intuitiv gameplay. Once I got where to put the square everything starts making sense. What I really like is that you did a programming game with using an approach I've never seen before.
The game is simple but delivers enough to be fun. A bit too challenging tho.
Audio is an issue, im my opinion, as music gets too repetitive after a while.
Overall a good job, good that you are able to finish a complete game with less hours on the jam.