You play as a rock promptly named rock you have one goal in life make it to the end no matter what gets in your way whether it be people or a time loop nothing will stop you.
Gameplay:
Try to avoid falling off or time will loop There also might be a special surprise at the end. There are a total of five levels.
Solid entry, I like the music and the death animation. Unfortunately, it can be really hard to make out what is platform and what is background, which caused me to unnecessarily fall down a number of times. It's all good though, you're stuck in a loop, after all!
Incredibly polished, wonderful music as well as sprites. I especially loved the random villages falling from the sky randomly falling on me and dying (does this make me a bad person?). Side note, there is a spot where you can just perpetually roll against a wall and villages just run at you and die. Easy highscore ;)
Loved running over humans. I got stuck in a glitch where the rock couldn't get past one of these pink barriers, it would be jumping in one direction (Y axis) forever, but never mind, I loved it, graphics and music are nice too!
I liked it! nice choice of soundtrack, the graphics and arcade feel really worked well. nice incorperation of stuck in loop. a game that didnt need 'stakes' so nailed it there.
Great game, very canabalty. I unlocked the special surprise inside. In the beginning I had a little trouble with the jump mechanic, I was expecting a hold and float, so kept holding down space which when timed poorly leads to unintentional re-jumps on landing. Once I realized it was all timing the jump and not prolonging it I progressed much quicker. Good progression, introducing twists on already established patterns, and tricking the user in a few places into breaks from those patterns. A bit of a memory game mechanic, playing on the loop theme. Good use of theme. Good feedback from everything, it all felt pretty right. Sometimes the pink bouncers felt a little unfair, but the crunch doesn't always allow for adjustments. Great job!
Quite the challenging game, I really liked the transition effect when you die and go to a new run - much more satisfying than just fading to black or seeing "retry?" pop up.
A lot of the game felt fairly good, like a slow Sonic but you can run over people lol. There was a part in the first level I got stuck on for quite a while. Right before the portal, there is a big jump. However, there are also humans dropping down on that area. I got beaned in the head like 3 times in a row so I figured it was an intentional obstacle (in retrospect, I don't think it was).
I realized it must've been due to the height I am entering that area with. So instead of jumping directly onto the side to side bumpers, I timed it so I would hit it with a half jump. That ended up working for me.
I know the mechanics probably aren't coded like that, but I just figured you'd wanna hear a player breakdown of how the levels seem to work :P
Overall, have an endless runner that isn't a ninja or animal is pretty cool in my book. It gives the rock of ages feeling but in a new kind of format. Cool game :)
What I liked? - Nice main menu. - Good visuals. - Good mechanics, and gameplay. - I liked the particles effect. - The background music. - Amount of increased score popup.
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What I disliked? - I can let the rock move by itself from the beginning and increase my score. - If the game is blurred, didn't like the blur. - Too much post-processing - The SFX are a bit high.
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Bugs: - The rock stops moving here. Moving up inaccessible. [1] - Sometimes the rock glitches when it is falling.
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Suggestions: - Ability to reload the game. - Camera shake.
@acuriosity Thank you for playing. Yeah the bouncers are a bit buggy there wasn't enough time to fully play test them.
@peachtreeoath I deeply appreicate the feedback. It is meant to be an obstacle I think that it's just a little to random.
@ms-annotation-x Thank you for your in-depth feedback. I didn't really focus on the score too much with the game it was a last-second edition so there are a lot of areas you can do that. And the bugs I know exist just wasn't enough time to fix them.
Hi all right, your game has a very fun theme, but I noted some things to improve, 1- the jump commands do not respond correctly, 2- sometimes the ball gets stuck by hitting a corner near the wall, 3- needs to activate in itch the fullscreen function, 4- not having a penalty can encourage the player to come back to accumulate points, his music matches the game well and the idea was really fun, my congratulations, a big hug.
Nice little game! I liked the concept but got stuck a few times at the same part (you need to bounce of off multiple ping thingies to get up), my rock would not bounce and would just roll in one place.
Comments31
@indigo Yeah I Wanted to make the background and foreground more apparent but didn't have enough time. Thanks for the feedback.
@untitled-studios Thanks, I take pride in my people crushing mechanics.
@tulipekoni @dkdwrek Thanks :)
Anyway great entry!
@enzoup You know the say "you can't make an game without squising a few people".
Loved the simplicity in the controls, small and clear.
Keep it up
In the beginning I had a little trouble with the jump mechanic, I was expecting a hold and float, so kept holding down space which when timed poorly leads to unintentional re-jumps on landing. Once I realized it was all timing the jump and not prolonging it I progressed much quicker.
Good progression, introducing twists on already established patterns, and tricking the user in a few places into breaks from those patterns. A bit of a memory game mechanic, playing on the loop theme.
Good use of theme.
Good feedback from everything, it all felt pretty right. Sometimes the pink bouncers felt a little unfair, but the crunch doesn't always allow for adjustments.
Great job!
A lot of the game felt fairly good, like a slow Sonic but you can run over people lol. There was a part in the first level I got stuck on for quite a while. Right before the portal, there is a big jump. However, there are also humans dropping down on that area. I got beaned in the head like 3 times in a row so I figured it was an intentional obstacle (in retrospect, I don't think it was).
I realized it must've been due to the height I am entering that area with. So instead of jumping directly onto the side to side bumpers, I timed it so I would hit it with a half jump. That ended up working for me.
I know the mechanics probably aren't coded like that, but I just figured you'd wanna hear a player breakdown of how the levels seem to work :P
Overall, have an endless runner that isn't a ninja or animal is pretty cool in my book. It gives the rock of ages feeling but in a new kind of format. Cool game :)
Here is my feedback:
What I liked?
- Nice main menu.
- Good visuals.
- Good mechanics, and gameplay.
- I liked the particles effect.
- The background music.
- Amount of increased score popup.
---
What I disliked?
- I can let the rock move by itself from the beginning and increase my score.
- If the game is blurred, didn't like the blur.
- Too much post-processing
- The SFX are a bit high.
---
Bugs:
- The rock stops moving here. Moving up inaccessible. [1]
- Sometimes the rock glitches when it is falling.
---
Suggestions:
- Ability to reload the game.
- Camera shake.
Endnotes:
[1]
@acuriosity Thank you for playing. Yeah the bouncers are a bit buggy there wasn't enough time to fully play test them.
@peachtreeoath I deeply appreicate the feedback. It is meant to be an obstacle I think that it's just a little to random.
@ms-annotation-x Thank you for your in-depth feedback. I didn't really focus on the score too much with the game it was a last-second edition so there are a lot of areas you can do that. And the bugs I know exist just wasn't enough time to fix them.
It was a bit hard to make the difference between foreground and background sometimes, the music doesn't really fit with the gameplay and mood imho :)
I had to play it through and finish it anyway! Good entry! Congrats.