Fixed a bug that usually prevented the second level from being finished and added missing laser sound.
How to Play
In Scvng.R you play as a robot trying to survive in the crazy AI world. Use the available logic slots to apply logic routines, such as `Move`, `Laser`, `Repair` to make your way in the world.
To apply a new routine first click the Logic-Slot (on the top bar) where you'd like the routine and then click a Routine from the available (the bottom bar). This will update the intelligence loop your robot is using.
Your robot will automatically skip empty logic routines or routines that are not applicable in the current situation.
Your robot will list its current strategic objective in the debug console at the top left, and display its current objective in the top middle.
Yes, sometimes the power-ups that drop have physics glitches that cause them to fly outside of the "visible" range of the robot, leading to the level getting stuck. Unfortunately if that happens you have to refresh!
Solid gameplay mechanic once I understood the player's state machine logic. I played for a good 15-20 minutes till 9 logic slots. But I kept getting a gray rectangle in the middle sometimes obscuring my vision. I think it might have been the edge of the map. Does it have an ending?
It was supposed to dynamically go on forever, however we had some issues getting the implementation exactly right. So, yes, some artifacts when going far to edges of the world.
Couldn't get past the yellow robot, but this is really cool! I love the concept. Solid entry! If you ever flesh this out with more commands into a more complete game it could be amazing.
This reminds me of those old Lego Mindstorms sets with the brick programming language. I do with things were a bit more explicit though, the rocket launcher bot was mostly luck as you had no real control over the engagement beyond swapping the tiles.
That said, I think there were smart compromises made for LD in terms of scope and accessibility.
I like the idea of creating a loop of controls for the robot to use! Really neat idea, but I was unable to get the rocket launcher, My robot wasn't firing lasers at him for some reason, even when I set him to fire lasers. In any case, the mechanics are super cool, great job!
This is a really good and fun idea that you should definitely pursue further. The ground textures are very contrasting and give a weird feeling of how the ground actually is. Great work!
But very cool hud.
Is there supposed to happen something after killing the yellow robot?